Mastodon Skip to content
  • Home
  • Aktuell
  • Tags
  • Über dieses Forum
Einklappen
Grafik mit zwei überlappenden Sprechblasen, eine grün und eine lila.
Abspeckgeflüster – Forum für Menschen mit Gewicht(ung)

Kostenlos. Werbefrei. Menschlich. Dein Abnehmforum.

  1. Home
  2. Uncategorized
  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Geplant Angeheftet Gesperrt Verschoben Uncategorized
27 Beiträge 14 Kommentatoren 0 Aufrufe
  • Älteste zuerst
  • Neuste zuerst
  • Meiste Stimmen
Antworten
  • In einem neuen Thema antworten
Anmelden zum Antworten
Dieses Thema wurde gelöscht. Nur Nutzer mit entsprechenden Rechten können es sehen.
  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    squeakypancakes@sunbeam.cityS This user is from outside of this forum
    squeakypancakes@sunbeam.cityS This user is from outside of this forum
    squeakypancakes@sunbeam.city
    schrieb zuletzt editiert von
    #14

    @ut3usw I didnt even have to read the text to know what this was

    1 Antwort Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      miakizz@tacobelllabs.netM This user is from outside of this forum
      miakizz@tacobelllabs.netM This user is from outside of this forum
      miakizz@tacobelllabs.net
      schrieb zuletzt editiert von
      #15

      @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

      1 Antwort Letzte Antwort
      0
      • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

        @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radio
        schrieb zuletzt editiert von
        #16

        @AlgoCompSynth @poleguy

        https://www.youtube.com/watch?v=er8CoAAmv2A

        1 Antwort Letzte Antwort
        0
        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          computeum@mastodon.bayernC This user is from outside of this forum
          computeum@mastodon.bayernC This user is from outside of this forum
          computeum@mastodon.bayern
          schrieb zuletzt editiert von
          #17

          @ut3usw What a beautiful classic Siemens.

          They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

          ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
          0
          • computeum@mastodon.bayernC computeum@mastodon.bayern

            @ut3usw What a beautiful classic Siemens.

            They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radio
            schrieb zuletzt editiert von
            #18

            @Computeum YES! This is a gift from my wife %)

            1 Antwort Letzte Antwort
            0
            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              steffen@uhlig.socialS This user is from outside of this forum
              steffen@uhlig.socialS This user is from outside of this forum
              steffen@uhlig.social
              schrieb zuletzt editiert von
              #19

              @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

              ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
              0
              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                Pure vector output, 1D occlusion culling, no rasterization tricks.

                Running on a MOTU M4.

                caleb@pub.calebhearth.comC This user is from outside of this forum
                caleb@pub.calebhearth.comC This user is from outside of this forum
                caleb@pub.calebhearth.com
                schrieb zuletzt editiert von
                #20

                @ut3usw @gedeonm This doesn’t seem to be DOOM?

                ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                0
                • steffen@uhlig.socialS steffen@uhlig.social

                  @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                  ut3usw@mastodon.radioU This user is from outside of this forum
                  ut3usw@mastodon.radioU This user is from outside of this forum
                  ut3usw@mastodon.radio
                  schrieb zuletzt editiert von
                  #21

                  @steffen actually this is E1M1 from original doom1.wad!

                  1 Antwort Letzte Antwort
                  0
                  • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                    @ut3usw @gedeonm This doesn’t seem to be DOOM?

                    ut3usw@mastodon.radioU This user is from outside of this forum
                    ut3usw@mastodon.radioU This user is from outside of this forum
                    ut3usw@mastodon.radio
                    schrieb zuletzt editiert von
                    #22

                    @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                    caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                    0
                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                      @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                      caleb@pub.calebhearth.comC This user is from outside of this forum
                      caleb@pub.calebhearth.comC This user is from outside of this forum
                      caleb@pub.calebhearth.com
                      schrieb zuletzt editiert von
                      #23

                      @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                      1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        wyatt@soc.megatokyo.moeW This user is from outside of this forum
                        wyatt@soc.megatokyo.moeW This user is from outside of this forum
                        wyatt@soc.megatokyo.moe
                        schrieb zuletzt editiert von
                        #24
                        @ut3usw is this just a two channel vectorscope?
                        i should try it with mine
                        1 Antwort Letzte Antwort
                        0
                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          ftg@mastodon.radioF This user is from outside of this forum
                          ftg@mastodon.radioF This user is from outside of this forum
                          ftg@mastodon.radio
                          schrieb zuletzt editiert von
                          #25

                          @ut3usw
                          I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                          1 Antwort Letzte Antwort
                          0
                          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                            ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                            ariethefloof@arcanekittens.xyz
                            schrieb zuletzt editiert von
                            #26
                            oscdoom!
                            1 Antwort Letzte Antwort
                            0
                            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              faraiwe@mstdn.socialF This user is from outside of this forum
                              faraiwe@mstdn.socialF This user is from outside of this forum
                              faraiwe@mstdn.social
                              schrieb zuletzt editiert von
                              #27

                              @ut3usw mind = blown

                              1 Antwort Letzte Antwort
                              0
                              • mcdope@nrw.socialM mcdope@nrw.social shared this topic
                              Antworten
                              • In einem neuen Thema antworten
                              Anmelden zum Antworten
                              • Älteste zuerst
                              • Neuste zuerst
                              • Meiste Stimmen



                              Copyright (c) 2025 abSpecktrum (@abspecklog@fedimonster.de)

                              Erstellt mit Schlaflosigkeit, Kaffee, Brokkoli & ♥

                              Impressum | Datenschutzerklärung | Nutzungsbedingungen

                              • Anmelden

                              • Du hast noch kein Konto? Registrieren

                              • Anmelden oder registrieren, um zu suchen
                              • Erster Beitrag
                                Letzter Beitrag
                              0
                              • Home
                              • Aktuell
                              • Tags
                              • Über dieses Forum