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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    extra_special_carbon@mastodon.worldE This user is from outside of this forum
    extra_special_carbon@mastodon.worldE This user is from outside of this forum
    extra_special_carbon@mastodon.world
    schrieb zuletzt editiert von
    #13

    @ut3usw Looks like the game Wizardry.

    1 Antwort Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      squeakypancakes@sunbeam.cityS This user is from outside of this forum
      squeakypancakes@sunbeam.cityS This user is from outside of this forum
      squeakypancakes@sunbeam.city
      schrieb zuletzt editiert von
      #14

      @ut3usw I didnt even have to read the text to know what this was

      1 Antwort Letzte Antwort
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      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        miakizz@tacobelllabs.netM This user is from outside of this forum
        miakizz@tacobelllabs.netM This user is from outside of this forum
        miakizz@tacobelllabs.net
        schrieb zuletzt editiert von
        #15

        @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

        1 Antwort Letzte Antwort
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        • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

          @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

          ut3usw@mastodon.radioU This user is from outside of this forum
          ut3usw@mastodon.radioU This user is from outside of this forum
          ut3usw@mastodon.radio
          schrieb zuletzt editiert von
          #16

          @AlgoCompSynth @poleguy

          https://www.youtube.com/watch?v=er8CoAAmv2A

          1 Antwort Letzte Antwort
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          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

            Pure vector output, 1D occlusion culling, no rasterization tricks.

            Running on a MOTU M4.

            computeum@mastodon.bayernC This user is from outside of this forum
            computeum@mastodon.bayernC This user is from outside of this forum
            computeum@mastodon.bayern
            schrieb zuletzt editiert von
            #17

            @ut3usw What a beautiful classic Siemens.

            They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

            ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
            0
            • computeum@mastodon.bayernC computeum@mastodon.bayern

              @ut3usw What a beautiful classic Siemens.

              They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radio
              schrieb zuletzt editiert von
              #18

              @Computeum YES! This is a gift from my wife %)

              1 Antwort Letzte Antwort
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              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                Pure vector output, 1D occlusion culling, no rasterization tricks.

                Running on a MOTU M4.

                steffen@uhlig.socialS This user is from outside of this forum
                steffen@uhlig.socialS This user is from outside of this forum
                steffen@uhlig.social
                schrieb zuletzt editiert von
                #19

                @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                0
                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  caleb@pub.calebhearth.comC This user is from outside of this forum
                  caleb@pub.calebhearth.comC This user is from outside of this forum
                  caleb@pub.calebhearth.com
                  schrieb zuletzt editiert von
                  #20

                  @ut3usw @gedeonm This doesn’t seem to be DOOM?

                  ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                  0
                  • steffen@uhlig.socialS steffen@uhlig.social

                    @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                    ut3usw@mastodon.radioU This user is from outside of this forum
                    ut3usw@mastodon.radioU This user is from outside of this forum
                    ut3usw@mastodon.radio
                    schrieb zuletzt editiert von
                    #21

                    @steffen actually this is E1M1 from original doom1.wad!

                    1 Antwort Letzte Antwort
                    0
                    • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                      @ut3usw @gedeonm This doesn’t seem to be DOOM?

                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radio
                      schrieb zuletzt editiert von
                      #22

                      @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                      caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                        caleb@pub.calebhearth.comC This user is from outside of this forum
                        caleb@pub.calebhearth.comC This user is from outside of this forum
                        caleb@pub.calebhearth.com
                        schrieb zuletzt editiert von
                        #23

                        @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                        1 Antwort Letzte Antwort
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                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          wyatt@soc.megatokyo.moeW This user is from outside of this forum
                          wyatt@soc.megatokyo.moeW This user is from outside of this forum
                          wyatt@soc.megatokyo.moe
                          schrieb zuletzt editiert von
                          #24
                          @ut3usw is this just a two channel vectorscope?
                          i should try it with mine
                          1 Antwort Letzte Antwort
                          0
                          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            ftg@mastodon.radioF This user is from outside of this forum
                            ftg@mastodon.radioF This user is from outside of this forum
                            ftg@mastodon.radio
                            schrieb zuletzt editiert von
                            #25

                            @ut3usw
                            I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                            1 Antwort Letzte Antwort
                            0
                            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                              ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                              ariethefloof@arcanekittens.xyz
                              schrieb zuletzt editiert von
                              #26
                              oscdoom!
                              1 Antwort Letzte Antwort
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                              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                faraiwe@mstdn.socialF This user is from outside of this forum
                                faraiwe@mstdn.socialF This user is from outside of this forum
                                faraiwe@mstdn.social
                                schrieb zuletzt editiert von
                                #27

                                @ut3usw mind = blown

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                                0
                                • mcdope@nrw.socialM mcdope@nrw.social shared this topic
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