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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

    @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radio
    schrieb zuletzt editiert von
    #16

    @AlgoCompSynth @poleguy

    https://www.youtube.com/watch?v=er8CoAAmv2A

    1 Antwort Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      computeum@mastodon.bayernC This user is from outside of this forum
      computeum@mastodon.bayernC This user is from outside of this forum
      computeum@mastodon.bayern
      schrieb zuletzt editiert von
      #17

      @ut3usw What a beautiful classic Siemens.

      They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

      ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
      0
      • computeum@mastodon.bayernC computeum@mastodon.bayern

        @ut3usw What a beautiful classic Siemens.

        They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radio
        schrieb zuletzt editiert von
        #18

        @Computeum YES! This is a gift from my wife %)

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        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          steffen@uhlig.socialS This user is from outside of this forum
          steffen@uhlig.socialS This user is from outside of this forum
          steffen@uhlig.social
          schrieb zuletzt editiert von
          #19

          @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

          ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
          0
          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

            Pure vector output, 1D occlusion culling, no rasterization tricks.

            Running on a MOTU M4.

            caleb@pub.calebhearth.comC This user is from outside of this forum
            caleb@pub.calebhearth.comC This user is from outside of this forum
            caleb@pub.calebhearth.com
            schrieb zuletzt editiert von
            #20

            @ut3usw @gedeonm This doesn’t seem to be DOOM?

            ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
            0
            • steffen@uhlig.socialS steffen@uhlig.social

              @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radio
              schrieb zuletzt editiert von
              #21

              @steffen actually this is E1M1 from original doom1.wad!

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              • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                @ut3usw @gedeonm This doesn’t seem to be DOOM?

                ut3usw@mastodon.radioU This user is from outside of this forum
                ut3usw@mastodon.radioU This user is from outside of this forum
                ut3usw@mastodon.radio
                schrieb zuletzt editiert von
                #22

                @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
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                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                  caleb@pub.calebhearth.comC This user is from outside of this forum
                  caleb@pub.calebhearth.comC This user is from outside of this forum
                  caleb@pub.calebhearth.com
                  schrieb zuletzt editiert von
                  #23

                  @ut3usw @gedeonm My joke has backfired and I am embarrassed.

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                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    wyatt@soc.megatokyo.moeW This user is from outside of this forum
                    wyatt@soc.megatokyo.moeW This user is from outside of this forum
                    wyatt@soc.megatokyo.moe
                    schrieb zuletzt editiert von
                    #24
                    @ut3usw is this just a two channel vectorscope?
                    i should try it with mine
                    1 Antwort Letzte Antwort
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                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      ftg@mastodon.radioF This user is from outside of this forum
                      ftg@mastodon.radioF This user is from outside of this forum
                      ftg@mastodon.radio
                      schrieb zuletzt editiert von
                      #25

                      @ut3usw
                      I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                      1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                        ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                        ariethefloof@arcanekittens.xyz
                        schrieb zuletzt editiert von
                        #26
                        oscdoom!
                        1 Antwort Letzte Antwort
                        0
                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          faraiwe@mstdn.socialF This user is from outside of this forum
                          faraiwe@mstdn.socialF This user is from outside of this forum
                          faraiwe@mstdn.social
                          schrieb zuletzt editiert von
                          #27

                          @ut3usw mind = blown

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                          • mcdope@nrw.socialM mcdope@nrw.social shared this topic
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