Mastodon Skip to content
  • Home
  • Aktuell
  • Tags
  • Über dieses Forum
Einklappen
Grafik mit zwei überlappenden Sprechblasen, eine grün und eine lila.
Abspeckgeflüster – Forum für Menschen mit Gewicht(ung)

Kostenlos. Werbefrei. Menschlich. Dein Abnehmforum.

  1. Home
  2. Uncategorized
  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Geplant Angeheftet Gesperrt Verschoben Uncategorized
27 Beiträge 14 Kommentatoren 0 Aufrufe
  • Älteste zuerst
  • Neuste zuerst
  • Meiste Stimmen
Antworten
  • In einem neuen Thema antworten
Anmelden zum Antworten
Dieses Thema wurde gelöscht. Nur Nutzer mit entsprechenden Rechten können es sehen.
  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    computeum@mastodon.bayernC This user is from outside of this forum
    computeum@mastodon.bayernC This user is from outside of this forum
    computeum@mastodon.bayern
    schrieb zuletzt editiert von
    #17

    @ut3usw What a beautiful classic Siemens.

    They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

    ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
    0
    • computeum@mastodon.bayernC computeum@mastodon.bayern

      @ut3usw What a beautiful classic Siemens.

      They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

      ut3usw@mastodon.radioU This user is from outside of this forum
      ut3usw@mastodon.radioU This user is from outside of this forum
      ut3usw@mastodon.radio
      schrieb zuletzt editiert von
      #18

      @Computeum YES! This is a gift from my wife %)

      1 Antwort Letzte Antwort
      0
      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        steffen@uhlig.socialS This user is from outside of this forum
        steffen@uhlig.socialS This user is from outside of this forum
        steffen@uhlig.social
        schrieb zuletzt editiert von
        #19

        @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

        ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
        0
        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          caleb@pub.calebhearth.comC This user is from outside of this forum
          caleb@pub.calebhearth.comC This user is from outside of this forum
          caleb@pub.calebhearth.com
          schrieb zuletzt editiert von
          #20

          @ut3usw @gedeonm This doesn’t seem to be DOOM?

          ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
          0
          • steffen@uhlig.socialS steffen@uhlig.social

            @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radio
            schrieb zuletzt editiert von
            #21

            @steffen actually this is E1M1 from original doom1.wad!

            1 Antwort Letzte Antwort
            0
            • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

              @ut3usw @gedeonm This doesn’t seem to be DOOM?

              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radio
              schrieb zuletzt editiert von
              #22

              @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

              caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
              0
              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                caleb@pub.calebhearth.comC This user is from outside of this forum
                caleb@pub.calebhearth.comC This user is from outside of this forum
                caleb@pub.calebhearth.com
                schrieb zuletzt editiert von
                #23

                @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                1 Antwort Letzte Antwort
                0
                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  wyatt@soc.megatokyo.moeW This user is from outside of this forum
                  wyatt@soc.megatokyo.moeW This user is from outside of this forum
                  wyatt@soc.megatokyo.moe
                  schrieb zuletzt editiert von
                  #24
                  @ut3usw is this just a two channel vectorscope?
                  i should try it with mine
                  1 Antwort Letzte Antwort
                  0
                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    ftg@mastodon.radioF This user is from outside of this forum
                    ftg@mastodon.radioF This user is from outside of this forum
                    ftg@mastodon.radio
                    schrieb zuletzt editiert von
                    #25

                    @ut3usw
                    I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                    1 Antwort Letzte Antwort
                    0
                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                      ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                      ariethefloof@arcanekittens.xyz
                      schrieb zuletzt editiert von
                      #26
                      oscdoom!
                      1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        faraiwe@mstdn.socialF This user is from outside of this forum
                        faraiwe@mstdn.socialF This user is from outside of this forum
                        faraiwe@mstdn.social
                        schrieb zuletzt editiert von
                        #27

                        @ut3usw mind = blown

                        1 Antwort Letzte Antwort
                        0
                        • mcdope@nrw.socialM mcdope@nrw.social shared this topic
                        Antworten
                        • In einem neuen Thema antworten
                        Anmelden zum Antworten
                        • Älteste zuerst
                        • Neuste zuerst
                        • Meiste Stimmen



                        Copyright (c) 2025 abSpecktrum (@abspecklog@fedimonster.de)

                        Erstellt mit Schlaflosigkeit, Kaffee, Brokkoli & ♥

                        Impressum | Datenschutzerklärung | Nutzungsbedingungen

                        • Anmelden

                        • Du hast noch kein Konto? Registrieren

                        • Anmelden oder registrieren, um zu suchen
                        • Erster Beitrag
                          Letzter Beitrag
                        0
                        • Home
                        • Aktuell
                        • Tags
                        • Über dieses Forum