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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radio
    schrieb zuletzt editiert von
    #12

    @Aleums it’s doom! E1M1 😅

    1 Antwort Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      extra_special_carbon@mastodon.worldE This user is from outside of this forum
      extra_special_carbon@mastodon.worldE This user is from outside of this forum
      extra_special_carbon@mastodon.world
      schrieb zuletzt editiert von
      #13

      @ut3usw Looks like the game Wizardry.

      1 Antwort Letzte Antwort
      0
      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        squeakypancakes@sunbeam.cityS This user is from outside of this forum
        squeakypancakes@sunbeam.cityS This user is from outside of this forum
        squeakypancakes@sunbeam.city
        schrieb zuletzt editiert von
        #14

        @ut3usw I didnt even have to read the text to know what this was

        1 Antwort Letzte Antwort
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        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          miakizz@tacobelllabs.netM This user is from outside of this forum
          miakizz@tacobelllabs.netM This user is from outside of this forum
          miakizz@tacobelllabs.net
          schrieb zuletzt editiert von
          #15

          @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

          1 Antwort Letzte Antwort
          0
          • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

            @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radio
            schrieb zuletzt editiert von
            #16

            @AlgoCompSynth @poleguy

            https://www.youtube.com/watch?v=er8CoAAmv2A

            1 Antwort Letzte Antwort
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            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              computeum@mastodon.bayernC This user is from outside of this forum
              computeum@mastodon.bayernC This user is from outside of this forum
              computeum@mastodon.bayern
              schrieb zuletzt editiert von
              #17

              @ut3usw What a beautiful classic Siemens.

              They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

              ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
              0
              • computeum@mastodon.bayernC computeum@mastodon.bayern

                @ut3usw What a beautiful classic Siemens.

                They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                ut3usw@mastodon.radioU This user is from outside of this forum
                ut3usw@mastodon.radioU This user is from outside of this forum
                ut3usw@mastodon.radio
                schrieb zuletzt editiert von
                #18

                @Computeum YES! This is a gift from my wife %)

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                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  steffen@uhlig.socialS This user is from outside of this forum
                  steffen@uhlig.socialS This user is from outside of this forum
                  steffen@uhlig.social
                  schrieb zuletzt editiert von
                  #19

                  @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                  ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                  0
                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    caleb@pub.calebhearth.comC This user is from outside of this forum
                    caleb@pub.calebhearth.comC This user is from outside of this forum
                    caleb@pub.calebhearth.com
                    schrieb zuletzt editiert von
                    #20

                    @ut3usw @gedeonm This doesn’t seem to be DOOM?

                    ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                    0
                    • steffen@uhlig.socialS steffen@uhlig.social

                      @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radio
                      schrieb zuletzt editiert von
                      #21

                      @steffen actually this is E1M1 from original doom1.wad!

                      1 Antwort Letzte Antwort
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                      • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                        @ut3usw @gedeonm This doesn’t seem to be DOOM?

                        ut3usw@mastodon.radioU This user is from outside of this forum
                        ut3usw@mastodon.radioU This user is from outside of this forum
                        ut3usw@mastodon.radio
                        schrieb zuletzt editiert von
                        #22

                        @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                        caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                        0
                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                          @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                          caleb@pub.calebhearth.comC This user is from outside of this forum
                          caleb@pub.calebhearth.comC This user is from outside of this forum
                          caleb@pub.calebhearth.com
                          schrieb zuletzt editiert von
                          #23

                          @ut3usw @gedeonm My joke has backfired and I am embarrassed.

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                          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            wyatt@soc.megatokyo.moeW This user is from outside of this forum
                            wyatt@soc.megatokyo.moeW This user is from outside of this forum
                            wyatt@soc.megatokyo.moe
                            schrieb zuletzt editiert von
                            #24
                            @ut3usw is this just a two channel vectorscope?
                            i should try it with mine
                            1 Antwort Letzte Antwort
                            0
                            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              ftg@mastodon.radioF This user is from outside of this forum
                              ftg@mastodon.radioF This user is from outside of this forum
                              ftg@mastodon.radio
                              schrieb zuletzt editiert von
                              #25

                              @ut3usw
                              I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                              1 Antwort Letzte Antwort
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                              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                ariethefloof@arcanekittens.xyz
                                schrieb zuletzt editiert von
                                #26
                                oscdoom!
                                1 Antwort Letzte Antwort
                                0
                                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  faraiwe@mstdn.socialF This user is from outside of this forum
                                  faraiwe@mstdn.socialF This user is from outside of this forum
                                  faraiwe@mstdn.social
                                  schrieb zuletzt editiert von
                                  #27

                                  @ut3usw mind = blown

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                                  0
                                  • mcdope@nrw.socialM mcdope@nrw.social shared this topic
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