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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • quantensalat@scicomm.xyzQ quantensalat@scicomm.xyz

    @ut3usw Haha, that is even cooler than expected. You get enough bandwidth from audio for such sharp edges! I would have guessed that audio dac output filters would mess it up more

    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radio
    schrieb zuletzt editiert von
    #5

    @Quantensalat Actually, the DAC filters help here! Since I'm drawing continuous paths instead of raster pixels, the reconstruction filter smooths the discrete samples into nice clean lines. Plus, running at 96kHz gives enough bandwidth for sharpness

    1 Antwort Letzte Antwort
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    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      poleguy@mastodon.socialP This user is from outside of this forum
      poleguy@mastodon.socialP This user is from outside of this forum
      poleguy@mastodon.social
      schrieb zuletzt editiert von
      #6

      @ut3usw that's fun. Are you controlling/calculating this in real time?

      ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
      0
      • poleguy@mastodon.socialP poleguy@mastodon.social

        @ut3usw that's fun. Are you controlling/calculating this in real time?

        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radio
        schrieb zuletzt editiert von
        #7

        @poleguy yes, ty! In real time wasd control.
        On video below it’s how I see it on pc screen (with actual audio).

        jernej__s@infosec.exchangeJ algocompsynth@mastodon.socialA surdfish@beige.partyS 3 Antworten Letzte Antwort
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        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          numb_comfortably@hachyderm.ioN This user is from outside of this forum
          numb_comfortably@hachyderm.ioN This user is from outside of this forum
          numb_comfortably@hachyderm.io
          schrieb zuletzt editiert von
          #8

          @ut3usw damn, that is super cool!

          1 Antwort Letzte Antwort
          0
          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

            @poleguy yes, ty! In real time wasd control.
            On video below it’s how I see it on pc screen (with actual audio).

            jernej__s@infosec.exchangeJ This user is from outside of this forum
            jernej__s@infosec.exchangeJ This user is from outside of this forum
            jernej__s@infosec.exchange
            schrieb zuletzt editiert von
            #9

            @ut3usw @poleguy Now you just need a laser projector!

            1 Antwort Letzte Antwort
            0
            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

              @poleguy yes, ty! In real time wasd control.
              On video below it’s how I see it on pc screen (with actual audio).

              algocompsynth@mastodon.socialA This user is from outside of this forum
              algocompsynth@mastodon.socialA This user is from outside of this forum
              algocompsynth@mastodon.social
              schrieb zuletzt editiert von
              #10

              @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

              ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
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              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                @poleguy yes, ty! In real time wasd control.
                On video below it’s how I see it on pc screen (with actual audio).

                surdfish@beige.partyS This user is from outside of this forum
                surdfish@beige.partyS This user is from outside of this forum
                surdfish@beige.party
                schrieb zuletzt editiert von
                #11

                @ut3usw @poleguy so cool--thank you for sharing!

                1 Antwort Letzte Antwort
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                • ut3usw@mastodon.radioU This user is from outside of this forum
                  ut3usw@mastodon.radioU This user is from outside of this forum
                  ut3usw@mastodon.radio
                  schrieb zuletzt editiert von
                  #12

                  @Aleums it’s doom! E1M1 😅

                  1 Antwort Letzte Antwort
                  0
                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    extra_special_carbon@mastodon.worldE This user is from outside of this forum
                    extra_special_carbon@mastodon.worldE This user is from outside of this forum
                    extra_special_carbon@mastodon.world
                    schrieb zuletzt editiert von
                    #13

                    @ut3usw Looks like the game Wizardry.

                    1 Antwort Letzte Antwort
                    0
                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      squeakypancakes@sunbeam.cityS This user is from outside of this forum
                      squeakypancakes@sunbeam.cityS This user is from outside of this forum
                      squeakypancakes@sunbeam.city
                      schrieb zuletzt editiert von
                      #14

                      @ut3usw I didnt even have to read the text to know what this was

                      1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        miakizz@tacobelllabs.netM This user is from outside of this forum
                        miakizz@tacobelllabs.netM This user is from outside of this forum
                        miakizz@tacobelllabs.net
                        schrieb zuletzt editiert von
                        #15

                        @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

                        1 Antwort Letzte Antwort
                        0
                        • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

                          @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

                          ut3usw@mastodon.radioU This user is from outside of this forum
                          ut3usw@mastodon.radioU This user is from outside of this forum
                          ut3usw@mastodon.radio
                          schrieb zuletzt editiert von
                          #16

                          @AlgoCompSynth @poleguy

                          https://www.youtube.com/watch?v=er8CoAAmv2A

                          1 Antwort Letzte Antwort
                          0
                          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            computeum@mastodon.bayernC This user is from outside of this forum
                            computeum@mastodon.bayernC This user is from outside of this forum
                            computeum@mastodon.bayern
                            schrieb zuletzt editiert von
                            #17

                            @ut3usw What a beautiful classic Siemens.

                            They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                            ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                            0
                            • computeum@mastodon.bayernC computeum@mastodon.bayern

                              @ut3usw What a beautiful classic Siemens.

                              They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                              ut3usw@mastodon.radioU This user is from outside of this forum
                              ut3usw@mastodon.radioU This user is from outside of this forum
                              ut3usw@mastodon.radio
                              schrieb zuletzt editiert von
                              #18

                              @Computeum YES! This is a gift from my wife %)

                              1 Antwort Letzte Antwort
                              0
                              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                steffen@uhlig.socialS This user is from outside of this forum
                                steffen@uhlig.socialS This user is from outside of this forum
                                steffen@uhlig.social
                                schrieb zuletzt editiert von
                                #19

                                @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                                ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                                0
                                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  caleb@pub.calebhearth.comC This user is from outside of this forum
                                  caleb@pub.calebhearth.comC This user is from outside of this forum
                                  caleb@pub.calebhearth.com
                                  schrieb zuletzt editiert von
                                  #20

                                  @ut3usw @gedeonm This doesn’t seem to be DOOM?

                                  ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                                  0
                                  • steffen@uhlig.socialS steffen@uhlig.social

                                    @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                                    ut3usw@mastodon.radioU This user is from outside of this forum
                                    ut3usw@mastodon.radioU This user is from outside of this forum
                                    ut3usw@mastodon.radio
                                    schrieb zuletzt editiert von
                                    #21

                                    @steffen actually this is E1M1 from original doom1.wad!

                                    1 Antwort Letzte Antwort
                                    0
                                    • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                                      @ut3usw @gedeonm This doesn’t seem to be DOOM?

                                      ut3usw@mastodon.radioU This user is from outside of this forum
                                      ut3usw@mastodon.radioU This user is from outside of this forum
                                      ut3usw@mastodon.radio
                                      schrieb zuletzt editiert von
                                      #22

                                      @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                                      caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                                      0
                                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                        @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                                        caleb@pub.calebhearth.comC This user is from outside of this forum
                                        caleb@pub.calebhearth.comC This user is from outside of this forum
                                        caleb@pub.calebhearth.com
                                        schrieb zuletzt editiert von
                                        #23

                                        @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                                        1 Antwort Letzte Antwort
                                        0
                                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                                          Running on a MOTU M4.

                                          wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                          wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                          wyatt@soc.megatokyo.moe
                                          schrieb zuletzt editiert von
                                          #24
                                          @ut3usw is this just a two channel vectorscope?
                                          i should try it with mine
                                          1 Antwort Letzte Antwort
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