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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

    @poleguy yes, ty! In real time wasd control.
    On video below it’s how I see it on pc screen (with actual audio).

    algocompsynth@mastodon.socialA This user is from outside of this forum
    algocompsynth@mastodon.socialA This user is from outside of this forum
    algocompsynth@mastodon.social
    schrieb zuletzt editiert von
    #10

    @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

    ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      @poleguy yes, ty! In real time wasd control.
      On video below it’s how I see it on pc screen (with actual audio).

      surdfish@beige.partyS This user is from outside of this forum
      surdfish@beige.partyS This user is from outside of this forum
      surdfish@beige.party
      schrieb zuletzt editiert von
      #11

      @ut3usw @poleguy so cool--thank you for sharing!

      1 Antwort Letzte Antwort
      0
      • ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radioU This user is from outside of this forum
        ut3usw@mastodon.radio
        schrieb zuletzt editiert von
        #12

        @Aleums it’s doom! E1M1 😅

        1 Antwort Letzte Antwort
        0
        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

          Pure vector output, 1D occlusion culling, no rasterization tricks.

          Running on a MOTU M4.

          extra_special_carbon@mastodon.worldE This user is from outside of this forum
          extra_special_carbon@mastodon.worldE This user is from outside of this forum
          extra_special_carbon@mastodon.world
          schrieb zuletzt editiert von
          #13

          @ut3usw Looks like the game Wizardry.

          1 Antwort Letzte Antwort
          0
          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

            Pure vector output, 1D occlusion culling, no rasterization tricks.

            Running on a MOTU M4.

            squeakypancakes@sunbeam.cityS This user is from outside of this forum
            squeakypancakes@sunbeam.cityS This user is from outside of this forum
            squeakypancakes@sunbeam.city
            schrieb zuletzt editiert von
            #14

            @ut3usw I didnt even have to read the text to know what this was

            1 Antwort Letzte Antwort
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            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              miakizz@tacobelllabs.netM This user is from outside of this forum
              miakizz@tacobelllabs.netM This user is from outside of this forum
              miakizz@tacobelllabs.net
              schrieb zuletzt editiert von
              #15

              @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

              1 Antwort Letzte Antwort
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              • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

                @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

                ut3usw@mastodon.radioU This user is from outside of this forum
                ut3usw@mastodon.radioU This user is from outside of this forum
                ut3usw@mastodon.radio
                schrieb zuletzt editiert von
                #16

                @AlgoCompSynth @poleguy

                https://www.youtube.com/watch?v=er8CoAAmv2A

                1 Antwort Letzte Antwort
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                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  computeum@mastodon.bayernC This user is from outside of this forum
                  computeum@mastodon.bayernC This user is from outside of this forum
                  computeum@mastodon.bayern
                  schrieb zuletzt editiert von
                  #17

                  @ut3usw What a beautiful classic Siemens.

                  They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                  ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                  0
                  • computeum@mastodon.bayernC computeum@mastodon.bayern

                    @ut3usw What a beautiful classic Siemens.

                    They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                    ut3usw@mastodon.radioU This user is from outside of this forum
                    ut3usw@mastodon.radioU This user is from outside of this forum
                    ut3usw@mastodon.radio
                    schrieb zuletzt editiert von
                    #18

                    @Computeum YES! This is a gift from my wife %)

                    1 Antwort Letzte Antwort
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                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      steffen@uhlig.socialS This user is from outside of this forum
                      steffen@uhlig.socialS This user is from outside of this forum
                      steffen@uhlig.social
                      schrieb zuletzt editiert von
                      #19

                      @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                      ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        caleb@pub.calebhearth.comC This user is from outside of this forum
                        caleb@pub.calebhearth.comC This user is from outside of this forum
                        caleb@pub.calebhearth.com
                        schrieb zuletzt editiert von
                        #20

                        @ut3usw @gedeonm This doesn’t seem to be DOOM?

                        ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                        0
                        • steffen@uhlig.socialS steffen@uhlig.social

                          @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                          ut3usw@mastodon.radioU This user is from outside of this forum
                          ut3usw@mastodon.radioU This user is from outside of this forum
                          ut3usw@mastodon.radio
                          schrieb zuletzt editiert von
                          #21

                          @steffen actually this is E1M1 from original doom1.wad!

                          1 Antwort Letzte Antwort
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                          • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                            @ut3usw @gedeonm This doesn’t seem to be DOOM?

                            ut3usw@mastodon.radioU This user is from outside of this forum
                            ut3usw@mastodon.radioU This user is from outside of this forum
                            ut3usw@mastodon.radio
                            schrieb zuletzt editiert von
                            #22

                            @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                            caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                            0
                            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                              @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                              caleb@pub.calebhearth.comC This user is from outside of this forum
                              caleb@pub.calebhearth.comC This user is from outside of this forum
                              caleb@pub.calebhearth.com
                              schrieb zuletzt editiert von
                              #23

                              @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                              1 Antwort Letzte Antwort
                              0
                              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                Pure vector output, 1D occlusion culling, no rasterization tricks.

                                Running on a MOTU M4.

                                wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                wyatt@soc.megatokyo.moe
                                schrieb zuletzt editiert von
                                #24
                                @ut3usw is this just a two channel vectorscope?
                                i should try it with mine
                                1 Antwort Letzte Antwort
                                0
                                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  ftg@mastodon.radioF This user is from outside of this forum
                                  ftg@mastodon.radioF This user is from outside of this forum
                                  ftg@mastodon.radio
                                  schrieb zuletzt editiert von
                                  #25

                                  @ut3usw
                                  I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                                  1 Antwort Letzte Antwort
                                  0
                                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                                    Running on a MOTU M4.

                                    ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                    ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                    ariethefloof@arcanekittens.xyz
                                    schrieb zuletzt editiert von
                                    #26
                                    oscdoom!
                                    1 Antwort Letzte Antwort
                                    0
                                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                                      Running on a MOTU M4.

                                      faraiwe@mstdn.socialF This user is from outside of this forum
                                      faraiwe@mstdn.socialF This user is from outside of this forum
                                      faraiwe@mstdn.social
                                      schrieb zuletzt editiert von
                                      #27

                                      @ut3usw mind = blown

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                                      • mcdope@nrw.socialM mcdope@nrw.social shared this topic
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