Mastodon Skip to content
  • Home
  • Aktuell
  • Tags
  • Über dieses Forum
Einklappen
Grafik mit zwei überlappenden Sprechblasen, eine grün und eine lila.
Abspeckgeflüster – Forum für Menschen mit Gewicht(ung)

Kostenlos. Werbefrei. Menschlich. Dein Abnehmforum.

  1. Home
  2. Uncategorized
  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Geplant Angeheftet Gesperrt Verschoben Uncategorized
27 Beiträge 14 Kommentatoren 0 Aufrufe
  • Älteste zuerst
  • Neuste zuerst
  • Meiste Stimmen
Antworten
  • In einem neuen Thema antworten
Anmelden zum Antworten
Dieses Thema wurde gelöscht. Nur Nutzer mit entsprechenden Rechten können es sehen.
  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

    @poleguy yes, ty! In real time wasd control.
    On video below it’s how I see it on pc screen (with actual audio).

    jernej__s@infosec.exchangeJ This user is from outside of this forum
    jernej__s@infosec.exchangeJ This user is from outside of this forum
    jernej__s@infosec.exchange
    schrieb zuletzt editiert von
    #9

    @ut3usw @poleguy Now you just need a laser projector!

    1 Antwort Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      @poleguy yes, ty! In real time wasd control.
      On video below it’s how I see it on pc screen (with actual audio).

      algocompsynth@mastodon.socialA This user is from outside of this forum
      algocompsynth@mastodon.socialA This user is from outside of this forum
      algocompsynth@mastodon.social
      schrieb zuletzt editiert von
      #10

      @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

      ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
      0
      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

        @poleguy yes, ty! In real time wasd control.
        On video below it’s how I see it on pc screen (with actual audio).

        surdfish@beige.partyS This user is from outside of this forum
        surdfish@beige.partyS This user is from outside of this forum
        surdfish@beige.party
        schrieb zuletzt editiert von
        #11

        @ut3usw @poleguy so cool--thank you for sharing!

        1 Antwort Letzte Antwort
        0
        • ut3usw@mastodon.radioU This user is from outside of this forum
          ut3usw@mastodon.radioU This user is from outside of this forum
          ut3usw@mastodon.radio
          schrieb zuletzt editiert von
          #12

          @Aleums it’s doom! E1M1 😅

          1 Antwort Letzte Antwort
          0
          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

            Pure vector output, 1D occlusion culling, no rasterization tricks.

            Running on a MOTU M4.

            extra_special_carbon@mastodon.worldE This user is from outside of this forum
            extra_special_carbon@mastodon.worldE This user is from outside of this forum
            extra_special_carbon@mastodon.world
            schrieb zuletzt editiert von
            #13

            @ut3usw Looks like the game Wizardry.

            1 Antwort Letzte Antwort
            0
            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

              Pure vector output, 1D occlusion culling, no rasterization tricks.

              Running on a MOTU M4.

              squeakypancakes@sunbeam.cityS This user is from outside of this forum
              squeakypancakes@sunbeam.cityS This user is from outside of this forum
              squeakypancakes@sunbeam.city
              schrieb zuletzt editiert von
              #14

              @ut3usw I didnt even have to read the text to know what this was

              1 Antwort Letzte Antwort
              0
              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                Pure vector output, 1D occlusion culling, no rasterization tricks.

                Running on a MOTU M4.

                miakizz@tacobelllabs.netM This user is from outside of this forum
                miakizz@tacobelllabs.netM This user is from outside of this forum
                miakizz@tacobelllabs.net
                schrieb zuletzt editiert von
                #15

                @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

                1 Antwort Letzte Antwort
                0
                • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

                  @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

                  ut3usw@mastodon.radioU This user is from outside of this forum
                  ut3usw@mastodon.radioU This user is from outside of this forum
                  ut3usw@mastodon.radio
                  schrieb zuletzt editiert von
                  #16

                  @AlgoCompSynth @poleguy

                  https://www.youtube.com/watch?v=er8CoAAmv2A

                  1 Antwort Letzte Antwort
                  0
                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    computeum@mastodon.bayernC This user is from outside of this forum
                    computeum@mastodon.bayernC This user is from outside of this forum
                    computeum@mastodon.bayern
                    schrieb zuletzt editiert von
                    #17

                    @ut3usw What a beautiful classic Siemens.

                    They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                    ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                    0
                    • computeum@mastodon.bayernC computeum@mastodon.bayern

                      @ut3usw What a beautiful classic Siemens.

                      They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radio
                      schrieb zuletzt editiert von
                      #18

                      @Computeum YES! This is a gift from my wife %)

                      1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        steffen@uhlig.socialS This user is from outside of this forum
                        steffen@uhlig.socialS This user is from outside of this forum
                        steffen@uhlig.social
                        schrieb zuletzt editiert von
                        #19

                        @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                        ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                        0
                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                          Running on a MOTU M4.

                          caleb@pub.calebhearth.comC This user is from outside of this forum
                          caleb@pub.calebhearth.comC This user is from outside of this forum
                          caleb@pub.calebhearth.com
                          schrieb zuletzt editiert von
                          #20

                          @ut3usw @gedeonm This doesn’t seem to be DOOM?

                          ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                          0
                          • steffen@uhlig.socialS steffen@uhlig.social

                            @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                            ut3usw@mastodon.radioU This user is from outside of this forum
                            ut3usw@mastodon.radioU This user is from outside of this forum
                            ut3usw@mastodon.radio
                            schrieb zuletzt editiert von
                            #21

                            @steffen actually this is E1M1 from original doom1.wad!

                            1 Antwort Letzte Antwort
                            0
                            • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                              @ut3usw @gedeonm This doesn’t seem to be DOOM?

                              ut3usw@mastodon.radioU This user is from outside of this forum
                              ut3usw@mastodon.radioU This user is from outside of this forum
                              ut3usw@mastodon.radio
                              schrieb zuletzt editiert von
                              #22

                              @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                              caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                              0
                              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                                caleb@pub.calebhearth.comC This user is from outside of this forum
                                caleb@pub.calebhearth.comC This user is from outside of this forum
                                caleb@pub.calebhearth.com
                                schrieb zuletzt editiert von
                                #23

                                @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                                1 Antwort Letzte Antwort
                                0
                                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                                  Running on a MOTU M4.

                                  wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                  wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                  wyatt@soc.megatokyo.moe
                                  schrieb zuletzt editiert von
                                  #24
                                  @ut3usw is this just a two channel vectorscope?
                                  i should try it with mine
                                  1 Antwort Letzte Antwort
                                  0
                                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                                    Running on a MOTU M4.

                                    ftg@mastodon.radioF This user is from outside of this forum
                                    ftg@mastodon.radioF This user is from outside of this forum
                                    ftg@mastodon.radio
                                    schrieb zuletzt editiert von
                                    #25

                                    @ut3usw
                                    I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                                    1 Antwort Letzte Antwort
                                    0
                                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                                      Running on a MOTU M4.

                                      ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                      ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                      ariethefloof@arcanekittens.xyz
                                      schrieb zuletzt editiert von
                                      #26
                                      oscdoom!
                                      1 Antwort Letzte Antwort
                                      0
                                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                                        Running on a MOTU M4.

                                        faraiwe@mstdn.socialF This user is from outside of this forum
                                        faraiwe@mstdn.socialF This user is from outside of this forum
                                        faraiwe@mstdn.social
                                        schrieb zuletzt editiert von
                                        #27

                                        @ut3usw mind = blown

                                        1 Antwort Letzte Antwort
                                        0
                                        • mcdope@nrw.socialM mcdope@nrw.social shared this topic
                                        Antworten
                                        • In einem neuen Thema antworten
                                        Anmelden zum Antworten
                                        • Älteste zuerst
                                        • Neuste zuerst
                                        • Meiste Stimmen



                                        Copyright (c) 2025 abSpecktrum (@abspecklog@fedimonster.de)

                                        Erstellt mit Schlaflosigkeit, Kaffee, Brokkoli & ♥

                                        Impressum | Datenschutzerklärung | Nutzungsbedingungen

                                        • Anmelden

                                        • Du hast noch kein Konto? Registrieren

                                        • Anmelden oder registrieren, um zu suchen
                                        • Erster Beitrag
                                          Letzter Beitrag
                                        0
                                        • Home
                                        • Aktuell
                                        • Tags
                                        • Über dieses Forum