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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • poleguy@mastodon.socialP poleguy@mastodon.social

    @ut3usw that's fun. Are you controlling/calculating this in real time?

    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radio
    schrieb zuletzt editiert von
    #7

    @poleguy yes, ty! In real time wasd control.
    On video below it’s how I see it on pc screen (with actual audio).

    jernej__s@infosec.exchangeJ algocompsynth@mastodon.socialA surdfish@beige.partyS 3 Antworten Letzte Antwort
    0
    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      numb_comfortably@hachyderm.ioN This user is from outside of this forum
      numb_comfortably@hachyderm.ioN This user is from outside of this forum
      numb_comfortably@hachyderm.io
      schrieb zuletzt editiert von
      #8

      @ut3usw damn, that is super cool!

      1 Antwort Letzte Antwort
      0
      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

        @poleguy yes, ty! In real time wasd control.
        On video below it’s how I see it on pc screen (with actual audio).

        jernej__s@infosec.exchangeJ This user is from outside of this forum
        jernej__s@infosec.exchangeJ This user is from outside of this forum
        jernej__s@infosec.exchange
        schrieb zuletzt editiert von
        #9

        @ut3usw @poleguy Now you just need a laser projector!

        1 Antwort Letzte Antwort
        0
        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

          @poleguy yes, ty! In real time wasd control.
          On video below it’s how I see it on pc screen (with actual audio).

          algocompsynth@mastodon.socialA This user is from outside of this forum
          algocompsynth@mastodon.socialA This user is from outside of this forum
          algocompsynth@mastodon.social
          schrieb zuletzt editiert von
          #10

          @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

          ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
          0
          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

            @poleguy yes, ty! In real time wasd control.
            On video below it’s how I see it on pc screen (with actual audio).

            surdfish@beige.partyS This user is from outside of this forum
            surdfish@beige.partyS This user is from outside of this forum
            surdfish@beige.party
            schrieb zuletzt editiert von
            #11

            @ut3usw @poleguy so cool--thank you for sharing!

            1 Antwort Letzte Antwort
            0
            • ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radioU This user is from outside of this forum
              ut3usw@mastodon.radio
              schrieb zuletzt editiert von
              #12

              @Aleums it’s doom! E1M1 😅

              1 Antwort Letzte Antwort
              0
              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                Pure vector output, 1D occlusion culling, no rasterization tricks.

                Running on a MOTU M4.

                extra_special_carbon@mastodon.worldE This user is from outside of this forum
                extra_special_carbon@mastodon.worldE This user is from outside of this forum
                extra_special_carbon@mastodon.world
                schrieb zuletzt editiert von
                #13

                @ut3usw Looks like the game Wizardry.

                1 Antwort Letzte Antwort
                0
                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  squeakypancakes@sunbeam.cityS This user is from outside of this forum
                  squeakypancakes@sunbeam.cityS This user is from outside of this forum
                  squeakypancakes@sunbeam.city
                  schrieb zuletzt editiert von
                  #14

                  @ut3usw I didnt even have to read the text to know what this was

                  1 Antwort Letzte Antwort
                  0
                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    miakizz@tacobelllabs.netM This user is from outside of this forum
                    miakizz@tacobelllabs.netM This user is from outside of this forum
                    miakizz@tacobelllabs.net
                    schrieb zuletzt editiert von
                    #15

                    @ut3usw Are you planning on releasing this? My girlfriend built a laser galvo recently and this would be super cool to run on it, super super impressive

                    1 Antwort Letzte Antwort
                    0
                    • algocompsynth@mastodon.socialA algocompsynth@mastodon.social

                      @ut3usw @poleguy Music that draws fun Lissajous curves on an oscilloscope is a whole genre! My personal favorite is https://youtu.be/vAyCl4IHIz8

                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radioU This user is from outside of this forum
                      ut3usw@mastodon.radio
                      schrieb zuletzt editiert von
                      #16

                      @AlgoCompSynth @poleguy

                      https://www.youtube.com/watch?v=er8CoAAmv2A

                      1 Antwort Letzte Antwort
                      0
                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                        Running on a MOTU M4.

                        computeum@mastodon.bayernC This user is from outside of this forum
                        computeum@mastodon.bayernC This user is from outside of this forum
                        computeum@mastodon.bayern
                        schrieb zuletzt editiert von
                        #17

                        @ut3usw What a beautiful classic Siemens.

                        They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                        ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                        0
                        • computeum@mastodon.bayernC computeum@mastodon.bayern

                          @ut3usw What a beautiful classic Siemens.

                          They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

                          ut3usw@mastodon.radioU This user is from outside of this forum
                          ut3usw@mastodon.radioU This user is from outside of this forum
                          ut3usw@mastodon.radio
                          schrieb zuletzt editiert von
                          #18

                          @Computeum YES! This is a gift from my wife %)

                          1 Antwort Letzte Antwort
                          0
                          • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                            Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                            Pure vector output, 1D occlusion culling, no rasterization tricks.

                            Running on a MOTU M4.

                            steffen@uhlig.socialS This user is from outside of this forum
                            steffen@uhlig.socialS This user is from outside of this forum
                            steffen@uhlig.social
                            schrieb zuletzt editiert von
                            #19

                            @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                            ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                            0
                            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                              Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                              Pure vector output, 1D occlusion culling, no rasterization tricks.

                              Running on a MOTU M4.

                              caleb@pub.calebhearth.comC This user is from outside of this forum
                              caleb@pub.calebhearth.comC This user is from outside of this forum
                              caleb@pub.calebhearth.com
                              schrieb zuletzt editiert von
                              #20

                              @ut3usw @gedeonm This doesn’t seem to be DOOM?

                              ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
                              0
                              • steffen@uhlig.socialS steffen@uhlig.social

                                @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

                                ut3usw@mastodon.radioU This user is from outside of this forum
                                ut3usw@mastodon.radioU This user is from outside of this forum
                                ut3usw@mastodon.radio
                                schrieb zuletzt editiert von
                                #21

                                @steffen actually this is E1M1 from original doom1.wad!

                                1 Antwort Letzte Antwort
                                0
                                • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

                                  @ut3usw @gedeonm This doesn’t seem to be DOOM?

                                  ut3usw@mastodon.radioU This user is from outside of this forum
                                  ut3usw@mastodon.radioU This user is from outside of this forum
                                  ut3usw@mastodon.radio
                                  schrieb zuletzt editiert von
                                  #22

                                  @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                                  caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
                                  0
                                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                    @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

                                    caleb@pub.calebhearth.comC This user is from outside of this forum
                                    caleb@pub.calebhearth.comC This user is from outside of this forum
                                    caleb@pub.calebhearth.com
                                    schrieb zuletzt editiert von
                                    #23

                                    @ut3usw @gedeonm My joke has backfired and I am embarrassed.

                                    1 Antwort Letzte Antwort
                                    0
                                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                                      Running on a MOTU M4.

                                      wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                      wyatt@soc.megatokyo.moeW This user is from outside of this forum
                                      wyatt@soc.megatokyo.moe
                                      schrieb zuletzt editiert von
                                      #24
                                      @ut3usw is this just a two channel vectorscope?
                                      i should try it with mine
                                      1 Antwort Letzte Antwort
                                      0
                                      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                        Pure vector output, 1D occlusion culling, no rasterization tricks.

                                        Running on a MOTU M4.

                                        ftg@mastodon.radioF This user is from outside of this forum
                                        ftg@mastodon.radioF This user is from outside of this forum
                                        ftg@mastodon.radio
                                        schrieb zuletzt editiert von
                                        #25

                                        @ut3usw
                                        I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                                        1 Antwort Letzte Antwort
                                        0
                                        • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                                          Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                                          Pure vector output, 1D occlusion culling, no rasterization tricks.

                                          Running on a MOTU M4.

                                          ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                          ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                                          ariethefloof@arcanekittens.xyz
                                          schrieb zuletzt editiert von
                                          #26
                                          oscdoom!
                                          1 Antwort Letzte Antwort
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