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  3. Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

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  • computeum@mastodon.bayernC computeum@mastodon.bayern

    @ut3usw What a beautiful classic Siemens.

    They were the only one who really went all in with sleek early 1980s design. Even for hard tech stuff like scopes.

    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radioU This user is from outside of this forum
    ut3usw@mastodon.radio
    schrieb zuletzt editiert von
    #18

    @Computeum YES! This is a gift from my wife %)

    1 Antwort Letzte Antwort
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    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

      Pure vector output, 1D occlusion culling, no rasterization tricks.

      Running on a MOTU M4.

      steffen@uhlig.socialS This user is from outside of this forum
      steffen@uhlig.socialS This user is from outside of this forum
      steffen@uhlig.social
      schrieb zuletzt editiert von
      #19

      @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

      ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
      0
      • ut3usw@mastodon.radioU ut3usw@mastodon.radio

        Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

        Pure vector output, 1D occlusion culling, no rasterization tricks.

        Running on a MOTU M4.

        caleb@pub.calebhearth.comC This user is from outside of this forum
        caleb@pub.calebhearth.comC This user is from outside of this forum
        caleb@pub.calebhearth.com
        schrieb zuletzt editiert von
        #20

        @ut3usw @gedeonm This doesn’t seem to be DOOM?

        ut3usw@mastodon.radioU 1 Antwort Letzte Antwort
        0
        • steffen@uhlig.socialS steffen@uhlig.social

          @ut3usw I will follow you in the hope to see Doom running on that oscilloscope.

          ut3usw@mastodon.radioU This user is from outside of this forum
          ut3usw@mastodon.radioU This user is from outside of this forum
          ut3usw@mastodon.radio
          schrieb zuletzt editiert von
          #21

          @steffen actually this is E1M1 from original doom1.wad!

          1 Antwort Letzte Antwort
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          • caleb@pub.calebhearth.comC caleb@pub.calebhearth.com

            @ut3usw @gedeonm This doesn’t seem to be DOOM?

            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radioU This user is from outside of this forum
            ut3usw@mastodon.radio
            schrieb zuletzt editiert von
            #22

            @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

            caleb@pub.calebhearth.comC 1 Antwort Letzte Antwort
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            • ut3usw@mastodon.radioU ut3usw@mastodon.radio

              @caleb @gedeonm actually this is E1M1 from original doom1.wad! I wrote my custom vector doom engine for that project.

              caleb@pub.calebhearth.comC This user is from outside of this forum
              caleb@pub.calebhearth.comC This user is from outside of this forum
              caleb@pub.calebhearth.com
              schrieb zuletzt editiert von
              #23

              @ut3usw @gedeonm My joke has backfired and I am embarrassed.

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              • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                Pure vector output, 1D occlusion culling, no rasterization tricks.

                Running on a MOTU M4.

                wyatt@soc.megatokyo.moeW This user is from outside of this forum
                wyatt@soc.megatokyo.moeW This user is from outside of this forum
                wyatt@soc.megatokyo.moe
                schrieb zuletzt editiert von
                #24
                @ut3usw is this just a two channel vectorscope?
                i should try it with mine
                1 Antwort Letzte Antwort
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                • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                  Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                  Pure vector output, 1D occlusion culling, no rasterization tricks.

                  Running on a MOTU M4.

                  ftg@mastodon.radioF This user is from outside of this forum
                  ftg@mastodon.radioF This user is from outside of this forum
                  ftg@mastodon.radio
                  schrieb zuletzt editiert von
                  #25

                  @ut3usw
                  I should repair channel 2 of the original Quake on oscilloscope Hitachi scope and wait for the release. 🙂

                  1 Antwort Letzte Antwort
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                  • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                    Pure vector output, 1D occlusion culling, no rasterization tricks.

                    Running on a MOTU M4.

                    ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                    ariethefloof@arcanekittens.xyzA This user is from outside of this forum
                    ariethefloof@arcanekittens.xyz
                    schrieb zuletzt editiert von
                    #26
                    oscdoom!
                    1 Antwort Letzte Antwort
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                    • ut3usw@mastodon.radioU ut3usw@mastodon.radio

                      Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

                      Pure vector output, 1D occlusion culling, no rasterization tricks.

                      Running on a MOTU M4.

                      faraiwe@mstdn.socialF This user is from outside of this forum
                      faraiwe@mstdn.socialF This user is from outside of this forum
                      faraiwe@mstdn.social
                      schrieb zuletzt editiert von
                      #27

                      @ut3usw mind = blown

                      1 Antwort Letzte Antwort
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                      • mcdope@nrw.socialM mcdope@nrw.social shared this topic
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