I wrote a small game simulating the transition to a solar-powered economy.
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@hweimer I get this error on Firefox 140.7.0esr on Ubuntu with Proprietary Nvidia Drivers.
Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware supportI'm using the same version of Firefox (Debian trixie). I can only reproduce the error if I disable WebGL2 support by setting webgl.enable-webgl2 to false in about:config. Any chance you made changes to your Firefox configuration?
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I'm using the same version of Firefox (Debian trixie). I can only reproduce the error if I disable WebGL2 support by setting webgl.enable-webgl2 to false in about:config. Any chance you made changes to your Firefox configuration?
@hweimer must have been some update process, reboot fixed it.
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@hweimer
Don't ask me how I figured this out, but at 2046-01-01 I'm asked if I can meet the increased demands of BEVs and heat pumps and then the game loop just stops.The game ends on 2046-01-01 at the latest, so that part is intentional. However, you didn't see the final message because the message announcing the demand surge was interfering with it. This is fixed now, thanks for reporting it.
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@hweimer what a great idea, are you iterating this, did you want feedback?
Feedback is always welcome.
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Feedback is always welcome.
@hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?
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@hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?
@hweimer those are just design things though, really love the idea.... On the less practical side the original Simicity let you simulate disasters like godzilla. Disasters are a key part of the climate change story... any room for thes guys?
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@hweimer its better than surface mining coal, but is that the standard we want to set?

most sensible thing for humans and climate would be have smaller lots of solar farms in between and on top build surroundings. not as inviting to investors but over all better and decentralised..

@whangdoodler @hweimer Agrophotovoltaics. Some crops thrive beneath solar panels – those that like shade or need protection from strong rain/hail. Win-win (although there certainly will be some problems)
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@hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?
I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that.
Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement.
The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.
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I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that.
Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement.
The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.
@hweimer all fair, but you have the link labled as sonnenwende, isn't that sun and wind?
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@hweimer all fair, but you have the link labled as sonnenwende, isn't that sun and wind?
"Sonnenwende" literally means "solstice" in German, but can also figuratively mean the transition of a society towards solar energy.
Maybe I should have added a link to the Codeberg page to my toot: https://codeberg.org/sonnenwende/sonnenwende
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