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  3. I wrote a small game simulating the transition to a solar-powered economy.

I wrote a small game simulating the transition to a solar-powered economy.

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gaminggamessimulationsolarsolarpunkrenewablesgodotopensourcegermany
31 Beiträge 18 Kommentatoren 2 Aufrufe
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  • ichmeine@nrw.socialI ichmeine@nrw.social

    @hweimer
    Fun little game.

    I think I found a bug: when having a building selected, then opening for example the control unit, and then trying to deselect the building it will be bought (and deselected).

    Two places for improvement: battery SOC (and gas storage) should be visible from the main screen, it feels like your facility has too much impact on the overall electricity price (if i set my battery discharge price to 11 cents, the electricity price seems to get nailed to 11 cents)

    hweimer@fediscience.orgH This user is from outside of this forum
    hweimer@fediscience.orgH This user is from outside of this forum
    hweimer@fediscience.org
    schrieb zuletzt editiert von
    #16

    @IchMeine

    Thanks for your bug report, it's fixed now.

    Your solar park having an outsized influence on the entire economy is intentional: the game assumes your actions are repeated by your competitors. If you think that 11 ct/kWh is the optimal price, your competitors will think the same.

    1 Antwort Letzte Antwort
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    • hweimer@fediscience.orgH hweimer@fediscience.org

      I wrote a small game simulating the transition to a solar-powered economy. You can build solar panels, batteries, hydrogen storage and sell your generated electricity at market prices. Electricity demand, pricing, and weather conditions are based on realistic models for Germany.

      https://sonnenwende.codeberg.page/

      #gaming #games #simulation #solar #solarpunk #renewables #godot #opensource #germany

      fabos@der.cyberterror.istF This user is from outside of this forum
      fabos@der.cyberterror.istF This user is from outside of this forum
      fabos@der.cyberterror.ist
      schrieb zuletzt editiert von
      #17

      @hweimer@fediscience.org uh oh, based on Germany? So it will be dead after few minutes of playing ​​ /jk

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      • whangdoodler@piipitin.fiW whangdoodler@piipitin.fi

        @hweimer can you build those on top of existing buildings like supermarkets and parking garages, or to shade parking lots to simulate the fact that you do not need to topple any trees to be able to successfully build a solar energy system?

        hweimer@fediscience.orgH This user is from outside of this forum
        hweimer@fediscience.orgH This user is from outside of this forum
        hweimer@fediscience.org
        schrieb zuletzt editiert von
        #18

        @whangdoodler

        To some extent you could certainly do that, maybe not at the same price per kW. But you are right that land usage is a challenge, although it's better than surface mining of coal.

        whangdoodler@piipitin.fiW 1 Antwort Letzte Antwort
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        • hweimer@fediscience.orgH hweimer@fediscience.org

          @whangdoodler

          To some extent you could certainly do that, maybe not at the same price per kW. But you are right that land usage is a challenge, although it's better than surface mining of coal.

          whangdoodler@piipitin.fiW This user is from outside of this forum
          whangdoodler@piipitin.fiW This user is from outside of this forum
          whangdoodler@piipitin.fi
          schrieb zuletzt editiert von
          #19

          @hweimer its better than surface mining coal, but is that the standard we want to set? 🤔

          most sensible thing for humans and climate would be have smaller lots of solar farms in between and on top build surroundings. not as inviting to investors but over all better and decentralised.. 😌

          szescstopni@circumstances.runS 1 Antwort Letzte Antwort
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          • hweimer@fediscience.orgH hweimer@fediscience.org

            I wrote a small game simulating the transition to a solar-powered economy. You can build solar panels, batteries, hydrogen storage and sell your generated electricity at market prices. Electricity demand, pricing, and weather conditions are based on realistic models for Germany.

            https://sonnenwende.codeberg.page/

            #gaming #games #simulation #solar #solarpunk #renewables #godot #opensource #germany

            godsoewilliam@ecoevo.socialG This user is from outside of this forum
            godsoewilliam@ecoevo.socialG This user is from outside of this forum
            godsoewilliam@ecoevo.social
            schrieb zuletzt editiert von
            #20

            @hweimer what a great idea, are you iterating this, did you want feedback?

            hweimer@fediscience.orgH 1 Antwort Letzte Antwort
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            • hweimer@fediscience.orgH hweimer@fediscience.org

              I wrote a small game simulating the transition to a solar-powered economy. You can build solar panels, batteries, hydrogen storage and sell your generated electricity at market prices. Electricity demand, pricing, and weather conditions are based on realistic models for Germany.

              https://sonnenwende.codeberg.page/

              #gaming #games #simulation #solar #solarpunk #renewables #godot #opensource #germany

              oli@social.tchncs.deO This user is from outside of this forum
              oli@social.tchncs.deO This user is from outside of this forum
              oli@social.tchncs.de
              schrieb zuletzt editiert von
              #21

              @hweimer
              Don't ask me how I figured this out, but at 2046-01-01 I'm asked if I can meet the increased demands of BEVs and heat pumps and then the game loop just stops.

              hweimer@fediscience.orgH 1 Antwort Letzte Antwort
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              • dr2okevin@norden.socialD dr2okevin@norden.social

                @hweimer I get this error on Firefox 140.7.0esr on Ubuntu with Proprietary Nvidia Drivers.

                Error
                The following features required to run Godot projects on the Web are missing:
                WebGL2 - Check web browser configuration and hardware support

                hweimer@fediscience.orgH This user is from outside of this forum
                hweimer@fediscience.orgH This user is from outside of this forum
                hweimer@fediscience.org
                schrieb zuletzt editiert von
                #22

                @dr2okevin

                I'm using the same version of Firefox (Debian trixie). I can only reproduce the error if I disable WebGL2 support by setting webgl.enable-webgl2 to false in about:config. Any chance you made changes to your Firefox configuration?

                dr2okevin@norden.socialD 1 Antwort Letzte Antwort
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                • hweimer@fediscience.orgH hweimer@fediscience.org

                  @dr2okevin

                  I'm using the same version of Firefox (Debian trixie). I can only reproduce the error if I disable WebGL2 support by setting webgl.enable-webgl2 to false in about:config. Any chance you made changes to your Firefox configuration?

                  dr2okevin@norden.socialD This user is from outside of this forum
                  dr2okevin@norden.socialD This user is from outside of this forum
                  dr2okevin@norden.social
                  schrieb zuletzt editiert von
                  #23

                  @hweimer must have been some update process, reboot fixed it.

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                  • oli@social.tchncs.deO oli@social.tchncs.de

                    @hweimer
                    Don't ask me how I figured this out, but at 2046-01-01 I'm asked if I can meet the increased demands of BEVs and heat pumps and then the game loop just stops.

                    hweimer@fediscience.orgH This user is from outside of this forum
                    hweimer@fediscience.orgH This user is from outside of this forum
                    hweimer@fediscience.org
                    schrieb zuletzt editiert von
                    #24

                    @oli

                    The game ends on 2046-01-01 at the latest, so that part is intentional. However, you didn't see the final message because the message announcing the demand surge was interfering with it. This is fixed now, thanks for reporting it.

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                    • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                      @hweimer what a great idea, are you iterating this, did you want feedback?

                      hweimer@fediscience.orgH This user is from outside of this forum
                      hweimer@fediscience.orgH This user is from outside of this forum
                      hweimer@fediscience.org
                      schrieb zuletzt editiert von
                      #25

                      @GodsoeWilliam

                      Feedback is always welcome.

                      godsoewilliam@ecoevo.socialG 1 Antwort Letzte Antwort
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                      • hweimer@fediscience.orgH hweimer@fediscience.org

                        @GodsoeWilliam

                        Feedback is always welcome.

                        godsoewilliam@ecoevo.socialG This user is from outside of this forum
                        godsoewilliam@ecoevo.socialG This user is from outside of this forum
                        godsoewilliam@ecoevo.social
                        schrieb zuletzt editiert von
                        #26

                        @hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

                        godsoewilliam@ecoevo.socialG hweimer@fediscience.orgH 2 Antworten Letzte Antwort
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                        • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                          @hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

                          godsoewilliam@ecoevo.socialG This user is from outside of this forum
                          godsoewilliam@ecoevo.socialG This user is from outside of this forum
                          godsoewilliam@ecoevo.social
                          schrieb zuletzt editiert von
                          #27

                          @hweimer those are just design things though, really love the idea.... On the less practical side the original Simicity let you simulate disasters like godzilla. Disasters are a key part of the climate change story... any room for thes guys?

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                          • whangdoodler@piipitin.fiW whangdoodler@piipitin.fi

                            @hweimer its better than surface mining coal, but is that the standard we want to set? 🤔

                            most sensible thing for humans and climate would be have smaller lots of solar farms in between and on top build surroundings. not as inviting to investors but over all better and decentralised.. 😌

                            szescstopni@circumstances.runS This user is from outside of this forum
                            szescstopni@circumstances.runS This user is from outside of this forum
                            szescstopni@circumstances.run
                            schrieb zuletzt editiert von
                            #28

                            @whangdoodler @hweimer Agrophotovoltaics. Some crops thrive beneath solar panels – those that like shade or need protection from strong rain/hail. Win-win (although there certainly will be some problems)

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                            • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                              @hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

                              hweimer@fediscience.orgH This user is from outside of this forum
                              hweimer@fediscience.orgH This user is from outside of this forum
                              hweimer@fediscience.org
                              schrieb zuletzt editiert von
                              #29

                              @GodsoeWilliam

                              I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that.

                              Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement.

                              The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.

                              godsoewilliam@ecoevo.socialG 1 Antwort Letzte Antwort
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                              • hweimer@fediscience.orgH hweimer@fediscience.org

                                @GodsoeWilliam

                                I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that.

                                Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement.

                                The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.

                                godsoewilliam@ecoevo.socialG This user is from outside of this forum
                                godsoewilliam@ecoevo.socialG This user is from outside of this forum
                                godsoewilliam@ecoevo.social
                                schrieb zuletzt editiert von
                                #30

                                @hweimer all fair, but you have the link labled as sonnenwende, isn't that sun and wind?

                                hweimer@fediscience.orgH 1 Antwort Letzte Antwort
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                                • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                                  @hweimer all fair, but you have the link labled as sonnenwende, isn't that sun and wind?

                                  hweimer@fediscience.orgH This user is from outside of this forum
                                  hweimer@fediscience.orgH This user is from outside of this forum
                                  hweimer@fediscience.org
                                  schrieb zuletzt editiert von
                                  #31

                                  @GodsoeWilliam

                                  "Sonnenwende" literally means "solstice" in German, but can also figuratively mean the transition of a society towards solar energy.

                                  Maybe I should have added a link to the Codeberg page to my toot: https://codeberg.org/sonnenwende/sonnenwende

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