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  3. I wrote a small game simulating the transition to a solar-powered economy.

I wrote a small game simulating the transition to a solar-powered economy.

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gaminggamessimulationsolarsolarpunkrenewablesgodotopensourcegermany
31 Beiträge 18 Kommentatoren 2 Aufrufe
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  • hweimer@fediscience.orgH hweimer@fediscience.org

    I wrote a small game simulating the transition to a solar-powered economy. You can build solar panels, batteries, hydrogen storage and sell your generated electricity at market prices. Electricity demand, pricing, and weather conditions are based on realistic models for Germany.

    https://sonnenwende.codeberg.page/

    #gaming #games #simulation #solar #solarpunk #renewables #godot #opensource #germany

    godsoewilliam@ecoevo.socialG This user is from outside of this forum
    godsoewilliam@ecoevo.socialG This user is from outside of this forum
    godsoewilliam@ecoevo.social
    schrieb zuletzt editiert von
    #20

    @hweimer what a great idea, are you iterating this, did you want feedback?

    hweimer@fediscience.orgH 1 Antwort Letzte Antwort
    0
    • hweimer@fediscience.orgH hweimer@fediscience.org

      I wrote a small game simulating the transition to a solar-powered economy. You can build solar panels, batteries, hydrogen storage and sell your generated electricity at market prices. Electricity demand, pricing, and weather conditions are based on realistic models for Germany.

      https://sonnenwende.codeberg.page/

      #gaming #games #simulation #solar #solarpunk #renewables #godot #opensource #germany

      oli@social.tchncs.deO This user is from outside of this forum
      oli@social.tchncs.deO This user is from outside of this forum
      oli@social.tchncs.de
      schrieb zuletzt editiert von
      #21

      @hweimer
      Don't ask me how I figured this out, but at 2046-01-01 I'm asked if I can meet the increased demands of BEVs and heat pumps and then the game loop just stops.

      hweimer@fediscience.orgH 1 Antwort Letzte Antwort
      0
      • dr2okevin@norden.socialD dr2okevin@norden.social

        @hweimer I get this error on Firefox 140.7.0esr on Ubuntu with Proprietary Nvidia Drivers.

        Error
        The following features required to run Godot projects on the Web are missing:
        WebGL2 - Check web browser configuration and hardware support

        hweimer@fediscience.orgH This user is from outside of this forum
        hweimer@fediscience.orgH This user is from outside of this forum
        hweimer@fediscience.org
        schrieb zuletzt editiert von
        #22

        @dr2okevin

        I'm using the same version of Firefox (Debian trixie). I can only reproduce the error if I disable WebGL2 support by setting webgl.enable-webgl2 to false in about:config. Any chance you made changes to your Firefox configuration?

        dr2okevin@norden.socialD 1 Antwort Letzte Antwort
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        • hweimer@fediscience.orgH hweimer@fediscience.org

          @dr2okevin

          I'm using the same version of Firefox (Debian trixie). I can only reproduce the error if I disable WebGL2 support by setting webgl.enable-webgl2 to false in about:config. Any chance you made changes to your Firefox configuration?

          dr2okevin@norden.socialD This user is from outside of this forum
          dr2okevin@norden.socialD This user is from outside of this forum
          dr2okevin@norden.social
          schrieb zuletzt editiert von
          #23

          @hweimer must have been some update process, reboot fixed it.

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          • oli@social.tchncs.deO oli@social.tchncs.de

            @hweimer
            Don't ask me how I figured this out, but at 2046-01-01 I'm asked if I can meet the increased demands of BEVs and heat pumps and then the game loop just stops.

            hweimer@fediscience.orgH This user is from outside of this forum
            hweimer@fediscience.orgH This user is from outside of this forum
            hweimer@fediscience.org
            schrieb zuletzt editiert von
            #24

            @oli

            The game ends on 2046-01-01 at the latest, so that part is intentional. However, you didn't see the final message because the message announcing the demand surge was interfering with it. This is fixed now, thanks for reporting it.

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            • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

              @hweimer what a great idea, are you iterating this, did you want feedback?

              hweimer@fediscience.orgH This user is from outside of this forum
              hweimer@fediscience.orgH This user is from outside of this forum
              hweimer@fediscience.org
              schrieb zuletzt editiert von
              #25

              @GodsoeWilliam

              Feedback is always welcome.

              godsoewilliam@ecoevo.socialG 1 Antwort Letzte Antwort
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              • hweimer@fediscience.orgH hweimer@fediscience.org

                @GodsoeWilliam

                Feedback is always welcome.

                godsoewilliam@ecoevo.socialG This user is from outside of this forum
                godsoewilliam@ecoevo.socialG This user is from outside of this forum
                godsoewilliam@ecoevo.social
                schrieb zuletzt editiert von
                #26

                @hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

                godsoewilliam@ecoevo.socialG hweimer@fediscience.orgH 2 Antworten Letzte Antwort
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                • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                  @hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

                  godsoewilliam@ecoevo.socialG This user is from outside of this forum
                  godsoewilliam@ecoevo.socialG This user is from outside of this forum
                  godsoewilliam@ecoevo.social
                  schrieb zuletzt editiert von
                  #27

                  @hweimer those are just design things though, really love the idea.... On the less practical side the original Simicity let you simulate disasters like godzilla. Disasters are a key part of the climate change story... any room for thes guys?

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                  • whangdoodler@piipitin.fiW whangdoodler@piipitin.fi

                    @hweimer its better than surface mining coal, but is that the standard we want to set? 🤔

                    most sensible thing for humans and climate would be have smaller lots of solar farms in between and on top build surroundings. not as inviting to investors but over all better and decentralised.. 😌

                    szescstopni@circumstances.runS This user is from outside of this forum
                    szescstopni@circumstances.runS This user is from outside of this forum
                    szescstopni@circumstances.run
                    schrieb zuletzt editiert von
                    #28

                    @whangdoodler @hweimer Agrophotovoltaics. Some crops thrive beneath solar panels – those that like shade or need protection from strong rain/hail. Win-win (although there certainly will be some problems)

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                    • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                      @hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

                      hweimer@fediscience.orgH This user is from outside of this forum
                      hweimer@fediscience.orgH This user is from outside of this forum
                      hweimer@fediscience.org
                      schrieb zuletzt editiert von
                      #29

                      @GodsoeWilliam

                      I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that.

                      Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement.

                      The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.

                      godsoewilliam@ecoevo.socialG 1 Antwort Letzte Antwort
                      0
                      • hweimer@fediscience.orgH hweimer@fediscience.org

                        @GodsoeWilliam

                        I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that.

                        Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement.

                        The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.

                        godsoewilliam@ecoevo.socialG This user is from outside of this forum
                        godsoewilliam@ecoevo.socialG This user is from outside of this forum
                        godsoewilliam@ecoevo.social
                        schrieb zuletzt editiert von
                        #30

                        @hweimer all fair, but you have the link labled as sonnenwende, isn't that sun and wind?

                        hweimer@fediscience.orgH 1 Antwort Letzte Antwort
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                        • godsoewilliam@ecoevo.socialG godsoewilliam@ecoevo.social

                          @hweimer all fair, but you have the link labled as sonnenwende, isn't that sun and wind?

                          hweimer@fediscience.orgH This user is from outside of this forum
                          hweimer@fediscience.orgH This user is from outside of this forum
                          hweimer@fediscience.org
                          schrieb zuletzt editiert von
                          #31

                          @GodsoeWilliam

                          "Sonnenwende" literally means "solstice" in German, but can also figuratively mean the transition of a society towards solar energy.

                          Maybe I should have added a link to the Codeberg page to my toot: https://codeberg.org/sonnenwende/sonnenwende

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