The magic system is fully functional again 😊.
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The magic system is fully functional again
. If you like it, share it to help boost visibility
️#turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev
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The magic system is fully functional again
. If you like it, share it to help boost visibility
️#turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev
@darkgnostic nice, first time that I see you game. I like how you animated the health and mana balls!
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The magic system is fully functional again
. If you like it, share it to help boost visibility
️#turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev
@darkgnostic love the way your game looks. are the environment graphics prerendered 3d or something else?
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The magic system is fully functional again
. If you like it, share it to help boost visibility
️#turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev
@darkgnostic "now witness the power of this fully operational magic system"
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@darkgnostic nice, first time that I see you game. I like how you animated the health and mana balls!
@zockbursche Thank you
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@darkgnostic love the way your game looks. are the environment graphics prerendered 3d or something else?
@eniko Thanks, @eniko. Well, it depends
Walls are procedurally generated for variety (quite complex beast, but I am proud of it). The ground, bushes, some wall texture and foliage are hand-drawn. Actually most of the props are hand draw, Stone walls are prerendered, but they will also be PCG. I already have a PoC for that, I just haven’t had time to implement it properly. -
@darkgnostic "now witness the power of this fully operational magic system"
@sol_hsa still some small bugs
but it's working like a charm -
@eniko Thanks, @eniko. Well, it depends
Walls are procedurally generated for variety (quite complex beast, but I am proud of it). The ground, bushes, some wall texture and foliage are hand-drawn. Actually most of the props are hand draw, Stone walls are prerendered, but they will also be PCG. I already have a PoC for that, I just haven’t had time to implement it properly.@darkgnostic oh that's cool that you have a variety of approaches. procgen walls is pretty rad!
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A asathor@rollenspiel.social shared this topic