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  3. My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise.

My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise.

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  • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

    @jarkman I can absolutely bend your ear at EMF, but conveniently I also recently gave a talk about it at Alpaca! 😀

    https://www.youtube.com/watch?v=D9khHD9sB7M&list=PLxqmZjMvoVzw773-Fo9ajkujFfOThuFOP&index=9

    jarkman@chaos.socialJ This user is from outside of this forum
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    jarkman@chaos.social
    schrieb zuletzt editiert von
    #41

    @jonathanhogg Thanks! I'll absorb that and then I can ask you better questions at EMF.

    jarkman@chaos.socialJ 1 Antwort Letzte Antwort
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    • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

      You know what? HyperCard was a glorious moment in time that I dearly miss: an army of non-experts were bashing together and sharing weird and wonderful stacks that were part 'zine, part adventure game and part database. Instead of laughing at vibe-coders, maybe we should ask ourselves why the current state-of-the-art in beginner-friendly programming tools is a planet-boiling roulette wheel.

      d1@autistics.lifeD This user is from outside of this forum
      d1@autistics.lifeD This user is from outside of this forum
      d1@autistics.life
      schrieb zuletzt editiert von
      #42

      @jonathanhogg lazarus still exists, as a faint remanent of those times

      1 Antwort Letzte Antwort
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      • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

        @gklyne @jarkman I wasn’t planning to. As a team lead I’m not supposed to put myself up for a talk as well, though I think that’s more of a guideline than a rule…

        gklyne@indieweb.socialG This user is from outside of this forum
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        gklyne@indieweb.social
        schrieb zuletzt editiert von
        #43

        @jonathanhogg @jarkman Ack. Having now watched, I think your Alpaca talk is a pretty good intro. I see some resonance in your approach with OpenSCAD (different goals, of course).

        jonathanhogg@mastodon.socialJ 1 Antwort Letzte Antwort
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        • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

          I will say one thing for generative AI: since these tools function by remixing/translating existing information, that vibe programming is so popular demonstrates a colossal failure on the part of our industry in not making this stuff easier. If a giant ball of statistics can mostly knock up a working app in minutes, this shows not that gen-AI is insanely clever, but that most of the work in making an app has always been stupid. We have gatekeeped programming behind vast walls of nonsense.

          codingcatgirl@chaos.socialC This user is from outside of this forum
          codingcatgirl@chaos.socialC This user is from outside of this forum
          codingcatgirl@chaos.social
          schrieb zuletzt editiert von
          #44

          @jonathanhogg that's an interesting take. wouldn't that mean the same applies to art then?

          Software development is in my opinion a creative task, and "AI" has shown that people will take shortcuts to get "results" faster just to get the recognition. I think the problem might be more in impatience and how our society doesn't allow things to take time.

          jonathanhogg@mastodon.socialJ 1 Antwort Letzte Antwort
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          • gklyne@indieweb.socialG gklyne@indieweb.social

            @jonathanhogg @jarkman Ack. Having now watched, I think your Alpaca talk is a pretty good intro. I see some resonance in your approach with OpenSCAD (different goals, of course).

            jonathanhogg@mastodon.socialJ This user is from outside of this forum
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            jonathanhogg@mastodon.social
            schrieb zuletzt editiert von
            #45

            @gklyne @jarkman yes, there’s definite parallels with OpenSCAD that I was unaware of when I originally created it. I am (constantly) on the verge of developing a new take on Flitter and I mean to explore that further

            gklyne@indieweb.socialG 1 Antwort Letzte Antwort
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            • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

              We seem to have largely stopped innovating on trying to lower barriers to programming in favour of creating endless new frameworks and libraries for a vanishingly small number of near-identical languages. It is the mid-2020s and people are wringing their hands over Rust as if it was some inexplicable new thing rather than a C-derivative that incorporates decades old type theory. You know what I consider to be genuinely ground-breaking programming tools? VisiCalc, HyperCard and Scratch.

              wavesculptor@climatejustice.socialW This user is from outside of this forum
              wavesculptor@climatejustice.socialW This user is from outside of this forum
              wavesculptor@climatejustice.social
              schrieb zuletzt editiert von
              #46

              @jonathanhogg

              @warmsignull [thread]

              warmsignull@mastodon.socialW 1 Antwort Letzte Antwort
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              • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                @dasgrueneblatt I think you have misunderstood me: I think vibe coding is a horrendous problem, but it is a symptom of an industry failing. That people are trying to steer a tank with a speak'n'spell is because we have not made decent bikes.

                wavesculptor@climatejustice.socialW This user is from outside of this forum
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                wavesculptor@climatejustice.social
                schrieb zuletzt editiert von
                #47

                @jonathanhogg

                " That people are trying to steer a tank with a speak'n'spell is because we have not made decent bikes." -- if we look at the real-world situation of your metaphor, we see that when "decent bikes" ARE finally here, the establishment begins to gatekeep and legislate against them /because/ they are too effective, at overturning the status quo - ostensibly on the grounds that they are "dangerous" when in the wrong hands.

                Wondering if the analogy feeds back in the other direction too.

                @dasgrueneblatt

                wolf480pl@mstdn.ioW orb2069@mastodon.onlineO 2 Antworten Letzte Antwort
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                • codingcatgirl@chaos.socialC codingcatgirl@chaos.social

                  @jonathanhogg that's an interesting take. wouldn't that mean the same applies to art then?

                  Software development is in my opinion a creative task, and "AI" has shown that people will take shortcuts to get "results" faster just to get the recognition. I think the problem might be more in impatience and how our society doesn't allow things to take time.

                  jonathanhogg@mastodon.socialJ This user is from outside of this forum
                  jonathanhogg@mastodon.socialJ This user is from outside of this forum
                  jonathanhogg@mastodon.social
                  schrieb zuletzt editiert von
                  #48

                  @codingcatgirl Thanks for this! As someone who has also called themself an artist for over a decade, I have a lot of thoughts on this too, but perhaps I need to mull for a bit and then start a new thread. I’ll drop you a link when I start posting

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                  • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                    You know what? HyperCard was a glorious moment in time that I dearly miss: an army of non-experts were bashing together and sharing weird and wonderful stacks that were part 'zine, part adventure game and part database. Instead of laughing at vibe-coders, maybe we should ask ourselves why the current state-of-the-art in beginner-friendly programming tools is a planet-boiling roulette wheel.

                    rojun@mementomori.socialR This user is from outside of this forum
                    rojun@mementomori.socialR This user is from outside of this forum
                    rojun@mementomori.social
                    schrieb zuletzt editiert von
                    #49

                    @jonathanhogg Scratch is excellent. My kid's been using it. I used hypercard at his age and it was a lot fun.

                    Had it not been because our teacher had acquired two macs into the class, and we could spend time before and after school, I don't think it would have been as fun. It's not just the tools, but also the environment and culture.

                    gunchleoc@mastodon.scotG 1 Antwort Letzte Antwort
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                    • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                      @gklyne @jarkman yes, there’s definite parallels with OpenSCAD that I was unaware of when I originally created it. I am (constantly) on the verge of developing a new take on Flitter and I mean to explore that further

                      gklyne@indieweb.socialG This user is from outside of this forum
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                      gklyne@indieweb.social
                      schrieb zuletzt editiert von
                      #50

                      @jarkman @jonathanhogg Several years ago, I played around with using Haskell as a substrate for a DSL. Used a combinator parser (Parsec) to spit out a directly executable “compiled” function. I’ve occasionally thought it would be fun to do something similar for CSG.

                      jonathanhogg@mastodon.socialJ 1 Antwort Letzte Antwort
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                      • gklyne@indieweb.socialG gklyne@indieweb.social

                        @jarkman @jonathanhogg Several years ago, I played around with using Haskell as a substrate for a DSL. Used a combinator parser (Parsec) to spit out a directly executable “compiled” function. I’ve occasionally thought it would be fun to do something similar for CSG.

                        jonathanhogg@mastodon.socialJ This user is from outside of this forum
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                        jonathanhogg@mastodon.social
                        schrieb zuletzt editiert von
                        #51

                        @gklyne @jarkman I think CSG is a fantastic fit with functional/declarative languages. I added the support for Manifold to Flitter as a speculative exercise and only then discovered that it was an incredibly powerful tool for things I was trying to achieve

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                        • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                          My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise. So I don't worry about us creating super-intelligent AI, I worry about us allowing that expertise to atrophy through laziness and greed. I refuse to use LLMs not because I'm scared of how clever they are, but because I do not wish to become stupider.

                          pait@mastodon.socialP This user is from outside of this forum
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                          pait@mastodon.social
                          schrieb zuletzt editiert von
                          #52

                          @jonathanhogg At worst, it's screamingly wrong in a way that only someone knowledgeable will recognize. Thus chatbots become a source of disinformation.

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                          • rojun@mementomori.socialR This user is from outside of this forum
                            rojun@mementomori.socialR This user is from outside of this forum
                            rojun@mementomori.social
                            schrieb zuletzt editiert von
                            #53

                            @raganwald @jonathanhogg Well... The only reason I would care - or rather how I empirically learned to associate - wether the editor is written in Java vs Electron vs C++ is that I would notice how the memory got hogged, or the UI would think for minutes, or - rarely - it would be almost immediate (albeit missing half of the features and sometimes crashing completely).

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                            • wavesculptor@climatejustice.socialW wavesculptor@climatejustice.social

                              @jonathanhogg

                              @warmsignull [thread]

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                              warmsignull@mastodon.social
                              schrieb zuletzt editiert von
                              #54

                              @wavesculptor @jonathanhogg

                              https://arstechnica.com/ai/2026/02/sixteen-claude-ai-agents-working-together-created-a-new-c-compiler/

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                              • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise. So I don't worry about us creating super-intelligent AI, I worry about us allowing that expertise to atrophy through laziness and greed. I refuse to use LLMs not because I'm scared of how clever they are, but because I do not wish to become stupider.

                                futikosuki@chitter.xyzF This user is from outside of this forum
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                                futikosuki@chitter.xyz
                                schrieb zuletzt editiert von
                                #55

                                @jonathanhogg I use AI once in a great while to speed thing up.

                                I tend to learn things from it as well. Log locations. Quick error retrieval.
                                Error diagnosis. I know how to do this anyway and knowing the nomenclature and pointing AI in the correct direction is quite useful.

                                I do not use it to WORK FOR ME. I use it in collaboration. It will break sh!t on its own. Either way its coming like it or not.

                                Moderation is key. Many things can make you stupid.

                                Gen AI is quite far away.

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                                • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                  On the gripping hand, if you're a trained programmer using vibe-coding because of a perceived increase in your productivity, or pressure from management to increase your productivity, I would refer you to my first post in this thread…

                                  jonathanhogg@mastodon.socialJ This user is from outside of this forum
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                                  schrieb zuletzt editiert von
                                  #56

                                  I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                                  jonathanhogg@mastodon.socialJ warmsignull@mastodon.socialW moz@fosstodon.orgM 4 Antworten Letzte Antwort
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                                  • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                    I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                                    jonathanhogg@mastodon.socialJ This user is from outside of this forum
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                                    jonathanhogg@mastodon.social
                                    schrieb zuletzt editiert von
                                    #57

                                    To me, all these people crowing about having written 10k lines of code in a day are idiots. If you need to write that much code in a day, you are manifestly working at the wrong level of abstraction to solve your problem.

                                    kirtai@tech.lgbtK J mirth@mastodon.sdf.orgM violetmadder@kolektiva.socialV mainec@fromm.socialM 9 Antworten Letzte Antwort
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                                    • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                      I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                                      warmsignull@mastodon.socialW This user is from outside of this forum
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                                      warmsignull@mastodon.social
                                      schrieb zuletzt editiert von
                                      #58

                                      @jonathanhogg I feel like this misses the point. The point is to not have to spend your life writing 100 lines in a day, when the end goal can be achieved faster and still be as good if not better than hand-made. I am not saying there are no issues and that there is no slop. I am saying it requires mind shift and learning in order for it to not produce slop. Otherwise it will produce results like in your first reply. If coding is just a hobby for you, then none of this matters anyways.

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                                      • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                        I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                                        warmsignull@mastodon.socialW This user is from outside of this forum
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                                        warmsignull@mastodon.social
                                        schrieb zuletzt editiert von
                                        #59

                                        @jonathanhogg Consider this scenario: spend a very long time planning and designing, and then have a very fast code output, then fix any issues.

                                        Also what about projects which can't be made in 30k lines? Doesn't automatically mean that the project is wrong just because it is big.

                                        schmudde@mastodon.socialS 1 Antwort Letzte Antwort
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                                        • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                          To me, all these people crowing about having written 10k lines of code in a day are idiots. If you need to write that much code in a day, you are manifestly working at the wrong level of abstraction to solve your problem.

                                          kirtai@tech.lgbtK This user is from outside of this forum
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                                          kirtai@tech.lgbt
                                          schrieb zuletzt editiert von
                                          #60

                                          @jonathanhogg
                                          We need more done in actually high level languages.

                                          lispi314@udongein.xyzL 1 Antwort Letzte Antwort
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