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  3. My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise.

My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise.

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  • codingcatgirl@chaos.socialC codingcatgirl@chaos.social

    @jonathanhogg that's an interesting take. wouldn't that mean the same applies to art then?

    Software development is in my opinion a creative task, and "AI" has shown that people will take shortcuts to get "results" faster just to get the recognition. I think the problem might be more in impatience and how our society doesn't allow things to take time.

    jonathanhogg@mastodon.socialJ This user is from outside of this forum
    jonathanhogg@mastodon.socialJ This user is from outside of this forum
    jonathanhogg@mastodon.social
    schrieb zuletzt editiert von
    #48

    @codingcatgirl Thanks for this! As someone who has also called themself an artist for over a decade, I have a lot of thoughts on this too, but perhaps I need to mull for a bit and then start a new thread. I’ll drop you a link when I start posting

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    • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

      You know what? HyperCard was a glorious moment in time that I dearly miss: an army of non-experts were bashing together and sharing weird and wonderful stacks that were part 'zine, part adventure game and part database. Instead of laughing at vibe-coders, maybe we should ask ourselves why the current state-of-the-art in beginner-friendly programming tools is a planet-boiling roulette wheel.

      rojun@mementomori.socialR This user is from outside of this forum
      rojun@mementomori.socialR This user is from outside of this forum
      rojun@mementomori.social
      schrieb zuletzt editiert von
      #49

      @jonathanhogg Scratch is excellent. My kid's been using it. I used hypercard at his age and it was a lot fun.

      Had it not been because our teacher had acquired two macs into the class, and we could spend time before and after school, I don't think it would have been as fun. It's not just the tools, but also the environment and culture.

      gunchleoc@mastodon.scotG 1 Antwort Letzte Antwort
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      • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

        @gklyne @jarkman yes, there’s definite parallels with OpenSCAD that I was unaware of when I originally created it. I am (constantly) on the verge of developing a new take on Flitter and I mean to explore that further

        gklyne@indieweb.socialG This user is from outside of this forum
        gklyne@indieweb.socialG This user is from outside of this forum
        gklyne@indieweb.social
        schrieb zuletzt editiert von
        #50

        @jarkman @jonathanhogg Several years ago, I played around with using Haskell as a substrate for a DSL. Used a combinator parser (Parsec) to spit out a directly executable “compiled” function. I’ve occasionally thought it would be fun to do something similar for CSG.

        jonathanhogg@mastodon.socialJ 1 Antwort Letzte Antwort
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        • gklyne@indieweb.socialG gklyne@indieweb.social

          @jarkman @jonathanhogg Several years ago, I played around with using Haskell as a substrate for a DSL. Used a combinator parser (Parsec) to spit out a directly executable “compiled” function. I’ve occasionally thought it would be fun to do something similar for CSG.

          jonathanhogg@mastodon.socialJ This user is from outside of this forum
          jonathanhogg@mastodon.socialJ This user is from outside of this forum
          jonathanhogg@mastodon.social
          schrieb zuletzt editiert von
          #51

          @gklyne @jarkman I think CSG is a fantastic fit with functional/declarative languages. I added the support for Manifold to Flitter as a speculative exercise and only then discovered that it was an incredibly powerful tool for things I was trying to achieve

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          • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

            My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise. So I don't worry about us creating super-intelligent AI, I worry about us allowing that expertise to atrophy through laziness and greed. I refuse to use LLMs not because I'm scared of how clever they are, but because I do not wish to become stupider.

            pait@mastodon.socialP This user is from outside of this forum
            pait@mastodon.socialP This user is from outside of this forum
            pait@mastodon.social
            schrieb zuletzt editiert von
            #52

            @jonathanhogg At worst, it's screamingly wrong in a way that only someone knowledgeable will recognize. Thus chatbots become a source of disinformation.

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            • rojun@mementomori.socialR This user is from outside of this forum
              rojun@mementomori.socialR This user is from outside of this forum
              rojun@mementomori.social
              schrieb zuletzt editiert von
              #53

              @raganwald @jonathanhogg Well... The only reason I would care - or rather how I empirically learned to associate - wether the editor is written in Java vs Electron vs C++ is that I would notice how the memory got hogged, or the UI would think for minutes, or - rarely - it would be almost immediate (albeit missing half of the features and sometimes crashing completely).

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              • wavesculptor@climatejustice.socialW wavesculptor@climatejustice.social

                @jonathanhogg

                @warmsignull [thread]

                warmsignull@mastodon.socialW This user is from outside of this forum
                warmsignull@mastodon.socialW This user is from outside of this forum
                warmsignull@mastodon.social
                schrieb zuletzt editiert von
                #54

                @wavesculptor @jonathanhogg

                https://arstechnica.com/ai/2026/02/sixteen-claude-ai-agents-working-together-created-a-new-c-compiler/

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                • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                  My experience with generative-AI has been that, at its very best, it is subtly wrong in ways that only an expert in the relevant subject would recognise. So I don't worry about us creating super-intelligent AI, I worry about us allowing that expertise to atrophy through laziness and greed. I refuse to use LLMs not because I'm scared of how clever they are, but because I do not wish to become stupider.

                  futikosuki@chitter.xyzF This user is from outside of this forum
                  futikosuki@chitter.xyzF This user is from outside of this forum
                  futikosuki@chitter.xyz
                  schrieb zuletzt editiert von
                  #55

                  @jonathanhogg I use AI once in a great while to speed thing up.

                  I tend to learn things from it as well. Log locations. Quick error retrieval.
                  Error diagnosis. I know how to do this anyway and knowing the nomenclature and pointing AI in the correct direction is quite useful.

                  I do not use it to WORK FOR ME. I use it in collaboration. It will break sh!t on its own. Either way its coming like it or not.

                  Moderation is key. Many things can make you stupid.

                  Gen AI is quite far away.

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                  • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                    On the gripping hand, if you're a trained programmer using vibe-coding because of a perceived increase in your productivity, or pressure from management to increase your productivity, I would refer you to my first post in this thread…

                    jonathanhogg@mastodon.socialJ This user is from outside of this forum
                    jonathanhogg@mastodon.socialJ This user is from outside of this forum
                    jonathanhogg@mastodon.social
                    schrieb zuletzt editiert von
                    #56

                    I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                    jonathanhogg@mastodon.socialJ warmsignull@mastodon.socialW moz@fosstodon.orgM 4 Antworten Letzte Antwort
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                    • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                      I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                      jonathanhogg@mastodon.socialJ This user is from outside of this forum
                      jonathanhogg@mastodon.socialJ This user is from outside of this forum
                      jonathanhogg@mastodon.social
                      schrieb zuletzt editiert von
                      #57

                      To me, all these people crowing about having written 10k lines of code in a day are idiots. If you need to write that much code in a day, you are manifestly working at the wrong level of abstraction to solve your problem.

                      kirtai@tech.lgbtK J mirth@mastodon.sdf.orgM violetmadder@kolektiva.socialV mainec@fromm.socialM 9 Antworten Letzte Antwort
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                      • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                        I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                        warmsignull@mastodon.socialW This user is from outside of this forum
                        warmsignull@mastodon.socialW This user is from outside of this forum
                        warmsignull@mastodon.social
                        schrieb zuletzt editiert von
                        #58

                        @jonathanhogg I feel like this misses the point. The point is to not have to spend your life writing 100 lines in a day, when the end goal can be achieved faster and still be as good if not better than hand-made. I am not saying there are no issues and that there is no slop. I am saying it requires mind shift and learning in order for it to not produce slop. Otherwise it will produce results like in your first reply. If coding is just a hobby for you, then none of this matters anyways.

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                        • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                          I've seen lots of posts in the last couple of days about how quickly one can write lots of code with AI. I feel perplexed by this as I hate large programs. The largest thing I have written in the last decade is Flitter. It's only 30k lines and I believe very strongly that it is. Still. Too. Big. Even there, I wrote it purposely to allow the stuff I write *in* it to be very smol: mostly no more than 100 lines. That is the maximum I want to write in a day.

                          warmsignull@mastodon.socialW This user is from outside of this forum
                          warmsignull@mastodon.socialW This user is from outside of this forum
                          warmsignull@mastodon.social
                          schrieb zuletzt editiert von
                          #59

                          @jonathanhogg Consider this scenario: spend a very long time planning and designing, and then have a very fast code output, then fix any issues.

                          Also what about projects which can't be made in 30k lines? Doesn't automatically mean that the project is wrong just because it is big.

                          schmudde@mastodon.socialS 1 Antwort Letzte Antwort
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                          • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                            To me, all these people crowing about having written 10k lines of code in a day are idiots. If you need to write that much code in a day, you are manifestly working at the wrong level of abstraction to solve your problem.

                            kirtai@tech.lgbtK This user is from outside of this forum
                            kirtai@tech.lgbtK This user is from outside of this forum
                            kirtai@tech.lgbt
                            schrieb zuletzt editiert von
                            #60

                            @jonathanhogg
                            We need more done in actually high level languages.

                            lispi314@udongein.xyzL 1 Antwort Letzte Antwort
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                            • kirtai@tech.lgbtK kirtai@tech.lgbt

                              @jonathanhogg
                              We need more done in actually high level languages.

                              lispi314@udongein.xyzL This user is from outside of this forum
                              lispi314@udongein.xyzL This user is from outside of this forum
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                              schrieb zuletzt editiert von
                              #61

                              @kirtai@tech.lgbt @jonathanhogg@mastodon.social A large number of those lines of code are probably boilerplate indicative of abysmal library quality.

                              If a language's entire ecosystem is built on boilerplate and it's seen as normal, that is not okay.

                              gnuxie@social.applied-langua.geG 1 Antwort Letzte Antwort
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                              • requiem@masto.hackers.townR requiem@masto.hackers.town

                                @jonathanhogg this is my central response to the "AI makes software development accessible" argument.

                                Once upon a time anyone could program their personal computer using a book that came with it. We taught it to all the kids in my tiny town's elementary school. My shopkeep neighbor and our local mechanic wrote their own custom software with no CS background.

                                BASIC, Hypercard, personal computers, printed manuals > LLM's.

                                rasterweb@mastodon.socialR This user is from outside of this forum
                                rasterweb@mastodon.socialR This user is from outside of this forum
                                rasterweb@mastodon.social
                                schrieb zuletzt editiert von
                                #62

                                @requiem @jonathanhogg We still have all that, but it’s 10 different web sites you have to pay a monthly subscription fee to. Every small business that is just one person gets stuck in that web.

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                                • admin@mastodon.slightlycyberpunk.comA This user is from outside of this forum
                                  admin@mastodon.slightlycyberpunk.comA This user is from outside of this forum
                                  admin@mastodon.slightlycyberpunk.com
                                  schrieb zuletzt editiert von
                                  #63

                                  @jonathanhogg There's also the duplicated effort problem. Pick any large company...McDonald's for example. I'm sure they've got a bunch of coders building their app and their website and controlling the POS or whatever other gadgets in the stores. And Burger King probably has a very similar team writing very similar code. And Wendy's, and Jack in the Box, and on and on and on.

                                  If you've got two competing factories that each produce a hundred cars a day, at the end of the day you have two hundred cars. But when you've got two teams writing the same software? You could just copy and paste. Half those people are entirely unnecessary, just wasting their time and wasting their labor because grown-ass adults can't figure out how to share.

                                  So now we build these "AI" tools that gobble up everyone's code and spit it back out again just to launder the IP infringement and call that progress!

                                  The "efficiency gains" of LLMs are just a matter of disguising collective action as rugged individualism.

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                                  • jarkman@chaos.socialJ jarkman@chaos.social

                                    @jonathanhogg Thanks! I'll absorb that and then I can ask you better questions at EMF.

                                    jarkman@chaos.socialJ This user is from outside of this forum
                                    jarkman@chaos.socialJ This user is from outside of this forum
                                    jarkman@chaos.social
                                    schrieb zuletzt editiert von
                                    #64

                                    @jonathanhogg .. great talk!

                                    jonathanhogg@mastodon.socialJ 1 Antwort Letzte Antwort
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                                    • jarkman@chaos.socialJ jarkman@chaos.social

                                      @jonathanhogg .. great talk!

                                      jonathanhogg@mastodon.socialJ This user is from outside of this forum
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                                      jonathanhogg@mastodon.social
                                      schrieb zuletzt editiert von
                                      #65

                                      @jarkman thank you!

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                                      • jonathanhogg@mastodon.socialJ jonathanhogg@mastodon.social

                                        We seem to have largely stopped innovating on trying to lower barriers to programming in favour of creating endless new frameworks and libraries for a vanishingly small number of near-identical languages. It is the mid-2020s and people are wringing their hands over Rust as if it was some inexplicable new thing rather than a C-derivative that incorporates decades old type theory. You know what I consider to be genuinely ground-breaking programming tools? VisiCalc, HyperCard and Scratch.

                                        whitequark@social.treehouse.systemsW This user is from outside of this forum
                                        whitequark@social.treehouse.systemsW This user is from outside of this forum
                                        whitequark@social.treehouse.systems
                                        schrieb zuletzt editiert von
                                        #66

                                        @jonathanhogg Rust does fundamentally rely on advances in type theory that weren't there until 2010s, so I don't think this is a fair characterization of it

                                        whitequark@social.treehouse.systemsW jonathanhogg@mastodon.socialJ 2 Antworten Letzte Antwort
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                                        • whitequark@social.treehouse.systemsW whitequark@social.treehouse.systems

                                          @jonathanhogg Rust does fundamentally rely on advances in type theory that weren't there until 2010s, so I don't think this is a fair characterization of it

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                                          #67

                                          @jonathanhogg I do agree otherwise and I've spent a lot of time working on lowering barriers to entry for RTL development; I think quite successfully, after observing a chemical engineer with no formal CS training or background develop an electron microscope data acquisition package from the basics

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