@dosnostalgic About 13-14 years ago we created a little tech demo with a friend using OpenGL and Bullet physics in Haskell that allowed you to load Stunts levels and ride the high-fidelity showroom car models on them, also with no limits on the view distance: https://youtube.com/watch?v=XoE5CKLLnaM
cobbpg@mastodon.gamedev.place
@cobbpg@mastodon.gamedev.place