You know, hearing that people who just start developing games don't want to choose Unity because of its "runtime fee" (that was changed twice already) is amount of #gamedev confidence that I would like to have.
-
You know, hearing that people who just start developing games don't want to choose Unity because of its "runtime fee" (that was changed twice already) is amount of #gamedev confidence that I would like to have.
-
You know, hearing that people who just start developing games don't want to choose Unity because of its "runtime fee" (that was changed twice already) is amount of #gamedev confidence that I would like to have.
Like, dude, it's 2026 and you are just starting your gamedev adventure, forget about making 200k.
-
Like, dude, it's 2026 and you are just starting your gamedev adventure, forget about making 200k.
@0x0961h It's not about the current runtime fee, it's the fact that that whole circus happened at all and how trustworthy of a company that makes Unity.
Picking Unity for a new project means relying on the fact that the next CEO won't pull crap like that for the next 5/6 years - and in the current economy that's a really dangerous wager.
-
S svenja@mstdn.games shared this topic