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Getting 6DOF with older 3DOF XR glasses

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3dof6dofbreezygamingneuralnetopentrackvitureviturepro
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  • beko@beko.famkos.netB This user is from outside of this forum
    beko@beko.famkos.netB This user is from outside of this forum
    beko@beko.famkos.net
    schrieb zuletzt editiert von
    #1

    Getting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    CC

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

    bekopharm@indieweb.socialB hazamel@wue.socialH 2 Antworten Letzte Antwort
    1
    0
    • beko@beko.famkos.netB beko@beko.famkos.net

      Getting 6DOF with older 3DOF XR glasses

      Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

      Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

      The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

      OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

      This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

      With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

      This works of course only while the webcam can still see the user. So sadly no walking around while using this.

      And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

      That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

      Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

      Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

      And all that on Linux PC!

      Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

      Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

      Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

      CC

      This content is licensed under a Creative Commons Attribution 4.0 International license.

      https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

      #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

      bekopharm@indieweb.socialB This user is from outside of this forum
      bekopharm@indieweb.socialB This user is from outside of this forum
      bekopharm@indieweb.social
      schrieb zuletzt editiert von
      #2

      Wonder if this works @altbot

      1 Antwort Letzte Antwort
      0
      • beko@beko.famkos.netB beko@beko.famkos.net

        Getting 6DOF with older 3DOF XR glasses

        Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

        Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

        The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

        OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

        This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

        With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

        This works of course only while the webcam can still see the user. So sadly no walking around while using this.

        And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

        That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

        Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

        Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

        And all that on Linux PC!

        Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

        Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

        Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

        CC

        This content is licensed under a Creative Commons Attribution 4.0 International license.

        https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

        #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

        hazamel@wue.socialH This user is from outside of this forum
        hazamel@wue.socialH This user is from outside of this forum
        hazamel@wue.social
        schrieb zuletzt editiert von
        #3

        @beko I recommend wearing this shirt while testing 😉 I had strange issues with OpenTrack and AITrack while playing DCS until I saw that AITrack recognized my shirt as face to track.

        https://www.teepublic.com/t-shirt/36310340-trapadvisor

        beko@beko.famkos.netB 1 Antwort Letzte Antwort
        0
        • hazamel@wue.socialH hazamel@wue.social

          @beko I recommend wearing this shirt while testing 😉 I had strange issues with OpenTrack and AITrack while playing DCS until I saw that AITrack recognized my shirt as face to track.

          https://www.teepublic.com/t-shirt/36310340-trapadvisor

          beko@beko.famkos.netB This user is from outside of this forum
          beko@beko.famkos.netB This user is from outside of this forum
          beko@beko.famkos.net
          schrieb zuletzt editiert von
          #4

          @Hazamel Hahaha 😀 That reminds me of the day I picked the green mug – for a green screen session: https://beko.famkos.net/wp-content/uploads/2020/06/Bildschirmfoto-20200618151327-626×352-1.jpg

          1 Antwort Letzte Antwort
          0
          • nocci@punk.cyber77.deN nocci@punk.cyber77.de shared this topic
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