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  3. I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible.

I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible.

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  • socialcommentarybot@mas.toS socialcommentarybot@mas.to

    RE: https://mas.to/@SocialCommentaryBot/109575903689148981

    If Monopoly's sucking and no fun, chances are you're playing it wrong.

    bellinghman@wandering.shopB This user is from outside of this forum
    bellinghman@wandering.shopB This user is from outside of this forum
    bellinghman@wandering.shop
    schrieb zuletzt editiert von
    #10

    @SocialCommentaryBot "chances are you're playing it"

    There, fixed

    socialcommentarybot@mas.toS 1 Antwort Letzte Antwort
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    • fesshole@mastodon.socialF fesshole@mastodon.social

      I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible. The remaining players think I've lost, but they're wrong. I escaped first, so I win.

      kentenmakto@mastodon.ieK This user is from outside of this forum
      kentenmakto@mastodon.ieK This user is from outside of this forum
      kentenmakto@mastodon.ie
      schrieb zuletzt editiert von
      #11

      @fesshole Monopoly is like the writing on Rassilon's tomb. Who loses wins and who wins loses.

      1 Antwort Letzte Antwort
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      • bellinghman@wandering.shopB bellinghman@wandering.shop

        @SocialCommentaryBot "chances are you're playing it"

        There, fixed

        socialcommentarybot@mas.toS This user is from outside of this forum
        socialcommentarybot@mas.toS This user is from outside of this forum
        socialcommentarybot@mas.to
        schrieb zuletzt editiert von
        #12

        The game's old, and was very cobbled together ad hoc.

        So it doesn't have the considered design a lot of modern games do, in terms of come-back mechanics, player agency, variety.

        But it's still surprisingly playable if you're sticking to the rules. The short-game rules excise the repetitive part of the end-game completely.

        mathew@universeodon.comM 1 Antwort Letzte Antwort
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        • fesshole@mastodon.socialF fesshole@mastodon.social

          I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible. The remaining players think I've lost, but they're wrong. I escaped first, so I win.

          alandvalonline@mastodon.socialA This user is from outside of this forum
          alandvalonline@mastodon.socialA This user is from outside of this forum
          alandvalonline@mastodon.social
          schrieb zuletzt editiert von
          #13

          @fesshole There should be a "Build affordable housing" block to land on. and an e-Bike token.

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          • fesshole@mastodon.socialF fesshole@mastodon.social

            I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible. The remaining players think I've lost, but they're wrong. I escaped first, so I win.

            dresstokilt@mastodon.socialD This user is from outside of this forum
            dresstokilt@mastodon.socialD This user is from outside of this forum
            dresstokilt@mastodon.social
            schrieb zuletzt editiert von
            #14

            @fesshole this is literally the way I play. In fact I have played this as a variant where everyone has to buy everything they can afford when the land on it and the first person out wins. It is far, far more fun.

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            • karstan@pdx.socialK karstan@pdx.social

              @fesshole "A strange game. The only winning move is not to play."

              dresstokilt@mastodon.socialD This user is from outside of this forum
              dresstokilt@mastodon.socialD This user is from outside of this forum
              dresstokilt@mastodon.social
              schrieb zuletzt editiert von
              #15

              @Karstan @fesshole would you like to play a nice game of global thermonuclear war?

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              • harry_wood@en.osm.townH harry_wood@en.osm.town

                @fesshole But what is the best strategy to lose quickly at monopoly? Decline to buy any properties? That would definitely lose it, but would still take a while.

                dresstokilt@mastodon.socialD This user is from outside of this forum
                dresstokilt@mastodon.socialD This user is from outside of this forum
                dresstokilt@mastodon.social
                schrieb zuletzt editiert von
                #16

                @harry_wood @fesshole no, buy EVERYTHING. Run out of money as quickly as possible.

                harry_wood@en.osm.townH 1 Antwort Letzte Antwort
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                • fesshole@mastodon.socialF fesshole@mastodon.social

                  I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible. The remaining players think I've lost, but they're wrong. I escaped first, so I win.

                  unabart@dobbs.townU This user is from outside of this forum
                  unabart@dobbs.townU This user is from outside of this forum
                  unabart@dobbs.town
                  schrieb zuletzt editiert von
                  #17

                  @fesshole The Monopoly nerd, fresh off another victory in online play, washes down a handful of Flaming Hot Cheetos with a fresh Mountain Dew. He forcefully cracks his knuckles and says under his breath “500 char limit… more than enough space to let OP, nay… THE WORLD, know that if you dislike Monopoly, you are obviously playing it wrong. I’ve waited a lifetime for this moment to shine.” while ignoring yet another Reddit Moderator notification.

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                  • angelacarstensen@mastodon.onlineA angelacarstensen@mastodon.online shared this topic
                  • socialcommentarybot@mas.toS socialcommentarybot@mas.to

                    The game's old, and was very cobbled together ad hoc.

                    So it doesn't have the considered design a lot of modern games do, in terms of come-back mechanics, player agency, variety.

                    But it's still surprisingly playable if you're sticking to the rules. The short-game rules excise the repetitive part of the end-game completely.

                    mathew@universeodon.comM This user is from outside of this forum
                    mathew@universeodon.comM This user is from outside of this forum
                    mathew@universeodon.com
                    schrieb zuletzt editiert von
                    #18

                    @SocialCommentaryBot It’s not supposed to have things like come-back mechanics. The whole point of the game is that it is brutal and unpleasant. You were supposed to play the Prosperity Rules if you wanted an enjoyable experience.

                    https://www.bbc.com/worklife/article/20170728-monopoly-was-invented-to-demonstrate-the-evils-of-capitalism

                    socialcommentarybot@mas.toS 1 Antwort Letzte Antwort
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                    • mathew@universeodon.comM mathew@universeodon.com

                      @SocialCommentaryBot It’s not supposed to have things like come-back mechanics. The whole point of the game is that it is brutal and unpleasant. You were supposed to play the Prosperity Rules if you wanted an enjoyable experience.

                      https://www.bbc.com/worklife/article/20170728-monopoly-was-invented-to-demonstrate-the-evils-of-capitalism

                      socialcommentarybot@mas.toS This user is from outside of this forum
                      socialcommentarybot@mas.toS This user is from outside of this forum
                      socialcommentarybot@mas.to
                      schrieb zuletzt editiert von
                      #19

                      @mathew
                      The Landlord's Game is not the same as modern Monopoly: "Brer Fox an' Brer Rabbit" failed despite it supposedly having the "enjoyable" rules compared to its successor.

                      Authorial intent of a distinct progenitor game doesn't really come into this,
                      even if we were to assume the intent was to make one half of the gameplay experience "unpleasant", rather than merely illustrative of monopolistic principles.

                      Come-back mechanics *are* antithetical to the theming, but that's beside the point.

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                      • fesshole@mastodon.socialF fesshole@mastodon.social

                        I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible. The remaining players think I've lost, but they're wrong. I escaped first, so I win.

                        peter@social.winter.peP This user is from outside of this forum
                        peter@social.winter.peP This user is from outside of this forum
                        peter@social.winter.pe
                        schrieb zuletzt editiert von
                        #20

                        @fesshole

                        I secretely do this in every board game, just because I enjoy watching more than playing

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                        • dresstokilt@mastodon.socialD dresstokilt@mastodon.social

                          @harry_wood @fesshole no, buy EVERYTHING. Run out of money as quickly as possible.

                          harry_wood@en.osm.townH This user is from outside of this forum
                          harry_wood@en.osm.townH This user is from outside of this forum
                          harry_wood@en.osm.town
                          schrieb zuletzt editiert von
                          #21

                          @dresstokilt @fesshole But that's generally how I play to win!

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                          • fesshole@mastodon.socialF fesshole@mastodon.social

                            I have cultivated a strategy which guarantees I always win at Monopoly: I lose as quickly as possible. The remaining players think I've lost, but they're wrong. I escaped first, so I win.

                            J This user is from outside of this forum
                            J This user is from outside of this forum
                            justinmac84@mastodon.social
                            schrieb zuletzt editiert von
                            #22

                            @fesshole Absolutely this. Props for losing as quickly as possible. Losing at Monopoly is a slooooow and bloody business. That's why I don't like the game.

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                            • ixi@mastodon.onlineI ixi@mastodon.online shared this topic
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